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Ursaluna

Trainer Battles

Ursaluna

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing9.6DPT

Tackle+High Horsepower

20 fast throws · 20 turns · 10.0s to fire

#29.1DPT

Tackle+Swift

12 fast throws · 12 turns · 6.0s to fire

#38.8DPT

Scratch+High Horsepower

30 fast throws · 30 turns · 15.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
ScratchSTABnormal4+21(0.5s)4.802.00
Smack Downrock11+83(1.5s)3.672.67
TackleSTABnormal3+31(0.5s)3.603.00
Rock Smashfighting9+73(1.5s)3.002.33

Charged moves

MoveTypePowerEnergyDPEEffect
High HorsepowerSTABground100-602.00none
SwiftSTABnormal55-351.89none
Play Roughfairy90-601.50none
Fire Punchfire60-401.50none
Thunder Punchelectric60-401.50none
Ice Punchice60-401.50none
Trailblazegrass65-451.44self Atk +1
Aerial Aceflying60-451.33none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.