Best moves
UrsalunaMovepool
4 fast and 8 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
25 x Scratch per High Horsepower · 14.0s cycle · 306 power with STAB
20 x Tackle per High Horsepower · 11.5s cycle · 246 power with STAB
15 x Smack Down per High Horsepower · 16.5s cycle · 321 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| ScratchSTAB | normal | 6 | +4 | 0.5s | 14.40 | 8.00 | 2.4 | 12.0 | 4 / 2 / 1t | restored |
| Smack Down | rock | 13 | +7 | 1.0s | 13.00 | 7.00 | 4.3 | 13.0 | 11 / 8 / 3t | standard |
| TackleSTAB | normal | 5 | +5 | 0.5s | 12.00 | 10.00 | 2.0 | 10.0 | 3 / 3 / 1t | standard |
| Rock Smash | fighting | 17 | +12 | 1.5s | 11.33 | 8.00 | 4.9 | 11.3 | 9 / 7 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Play Rough | fairy | 90 | -50 | 3.0s | 30.00 | 1.80 | 18.0 | 30.0 | 90 / 60 | standard |
| Aerial Ace | flying | 55 | -33 | 2.5s | 22.00 | 1.67 | 12.2 | 22.0 | 60 / 45 | standard |
| SwiftSTAB | normal | 65 | -50 | 3.0s | 26.00 | 1.56 | 13.0 | 21.7 | 55 / 35 | standard |
| Fire Punch | fire | 50 | -33 | 2.0s | 25.00 | 1.52 | 12.5 | 25.0 | 60 / 40 | standard |
| Thunder Punch | electric | 50 | -33 | 2.0s | 25.00 | 1.52 | 12.5 | 25.0 | 60 / 40 | standard |
| Ice Punch | ice | 50 | -33 | 2.0s | 25.00 | 1.52 | 12.5 | 25.0 | 60 / 40 | standard |
| Trailblaze | grass | 65 | -50 | 2.0s | 32.50 | 1.30 | 16.3 | 32.5 | 65 / 45 | standard |
| High HorsepowerSTAB | ground | 105 | -100 | 1.5s | 84.00 | 1.26 | 30.0 | 70.0 | 100 / 60 | elite / legacy |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.