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In raids nowShadow Tier 1 · Wed 9 Sept, 06:00 - Tue 6 Oct, 20:00 (ends in 2 days) · Best counters

Torchic

#0255
Attack
130
Defense
87
Stamina
128
Best fast:
Scratch 12.00 DPS
Best charged:
Blast Burn 2.88 DPE with STAB
Max CP:
1,251

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
torchic
Game Master form:
TORCHIC (no form template)
Family:
FAMILY_TORCHIC

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#808 of 1,123 · top 72%
130
Defense#971 of 1,123 · top 86.5%
87
Stamina#932 of 1,123 · top 83%
128

Stat product 1,447,680 — #941 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
1,093
15/15/15, old level cap
Max CP (L50)
1,236
15/15/15, current level cap
Max CP (L51)
1,251
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
578 - 624
IV 10 to 15
Catch CP (L25)
722 - 781
weather boosted, IV 10 to 15

Evolution family

2 evolutions in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2
    Combusken163/115/155 · 1,652 CP
    25 candy
    • 22 candy once purified
  3. Stage 3
    Blaziken240/141/190 · 2,848 CP
    100 candy
    • 90 candy once purified

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
0.41 m
Weight
2.5 kg
Second charged move
25 candy
10,000 stardust
Shadow move
Frustration
Return once purified

Best against

Which raid bosses Torchic is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Torchic does not reach the top 32 against any of the 123 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
3,587
Attack
86
Defense
60
HP
600
in raids nowShadow Torchic — 1-Star Raids (Shadow Tier 1), shiny available, boosted in sunny

From the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Best counters against Torchic →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor541677
7/7/7550688
8/8/8559699
9/9/9568711
10/10/10578722
11/11/11587734
12/12/12596745
13/13/13606757
14/14/14615769
15/15/15hundo624781

Caught CP range 541 - 624, or 677 - 781 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

LeekDuck publishes 541 - 624 normal and 677 - 781 boosted for this boss — both match the table above exactly, computed from base stats rather than copied from it.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 541, not at the 578 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 37 CP higher than this one. LeekDuck's published band agrees with the table above.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (3)
  • Neutral (9)
  • Resists (6)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released fire forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset24.0 DPS

5 x Ember per Blast Burn · 8.5s cycle · 204 power with STAB

#222.2 DPS

13 x Scratch per Blast Burn · 10.0s cycle · 222 power with STAB

#319.7 DPS

5 x Ember per Flamethrower · 7.0s cycle · 138 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Scratchnormal6+40.5s12.008.00standard
EmberSTABfire10+101.0s12.0010.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Blast BurnSTABfire120-503.5s41.142.88restored
Flame ChargeSTABfire70-334.0s21.002.55standard
FlamethrowerSTABfire65-502.0s39.001.56standard
Rock Tombrock65-503.0s21.671.30standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.4DPT

Ember+Blast Burn

6 fast throws · 12 turns · 6.0s to fire

#210.1DPT

Ember+Flamethrower

7 fast throws · 14 turns · 7.0s to fire

#39.3DPT

Scratch+Blast Burn

25 fast throws · 25 turns · 12.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Scratchnormal4+21(0.5s)4.002.00
EmberSTABfire4+92(1.0s)2.404.50

Charged moves

MoveTypePowerEnergyDPEEffect
Blast BurnSTABfire110-502.64none
FlamethrowerSTABfire90-551.96none
Flame ChargeSTABfire65-501.56self Atk +1
Rock Tombrock75-501.50foe Atk -1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

Available as a Shadow Pokemon (x1.2 attack, x0.833 defense). Shadow charged move FRUSTRATION, purified RETURN.

Second charged move

10,000 Stardust and 25 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Torchic (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Torchicfire130871282f / 4creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

1 move restored from Pokebattler's dataset

Pokebattler lists Blast Burn for this form and this Game Master snapshot no longer carries it — legacy and event-only moves are the usual reason. Each one keeps the list Pokebattler puts it in, so Elite TM moves stay behind the legacy toggle.

Source: https://fight.pokebattler.com/pokemon (read 2026-09-06)

Checked against Pokebattler1 movepool difference

Their entry: TORCHIC — 2 fast, 5 charged. Ours: 2 fast, 4 charged.

  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.