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PoGoBattler

Blast Burn

BLAST_BURN
fireCharged move16 forms can use it15 get STAB

Raid numbers

The PvE stats the simulator runs on. Energy is gained by fast moves and spent by charged moves.

Power
120
Energy
-50
Duration
3.5s
3500 ms
DPS
34.29
power / duration
DPE
2.40
power / energy
Trainer Battle
110 / 50
power / energy
Damage window2950 - 3400 ms of 3500 ms

Damage lands inside the dark band, not at the end of the animation — that is why a move can be interrupted after it has already hit.

Trainer Battles

A separate Game Master template with its own numbers. Turns run at 0.5s each and energy caps at 100.

Power
110
120 in raids
Energy
-50
-50 in raids
DPE
2.20
2.40 in raids
Stat change
none
no Trainer Battle effect
Duration
1 turn
3.5s in raids

Charged moves resolve inside a turn, so only power, energy and any stat change matter. The stat ladder the Game Master ships is 0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4. Every Trainer Battle number in the snapshot is audited on the data-quality page.

Learned by 16 forms

Same-type users first — they get the x1.2 STAB bonus. Elite / legacy rows need an Elite TM or a past event.

FormTypesHow
TorchicTorchic#0255fireSTABrestored
CharizardCharizard#0006fireflyingSTABelite / legacy
Mega Charizard XMega Charizard X#0006firedragonSTABelite / legacy
Mega Charizard YMega Charizard Y#0006fireflyingSTABelite / legacy
TyphlosionTyphlosion#0157fireSTABelite / legacy
BlazikenBlaziken#0257firefightingSTABelite / legacy
Mega BlazikenMega Blaziken#0257firefightingSTABelite / legacy
InfernapeInfernape#0392firefightingSTABelite / legacy
EmboarEmboar#0500firefightingSTABelite / legacy
DelphoxDelphox#0655firepsychicSTABelite / legacy
Mega DelphoxMega Delphox#0655firepsychicSTABelite / legacy
IncineroarIncineroar#0727firedarkSTABelite / legacy
CinderaceCinderace#0815fireSTABelite / legacy
SkeledirgeSkeledirge#0911fireghostSTABelite / legacy
Mega EmboarMega Emboar#0500firefightingSTABelite / legacyunreleased
SmeargleSmeargle#0235normalrestored

Where this data comes from

Read from the committed Game Master snapshot built 2026-10-03 by npm run data:build. Every integrity check is re-run live on the data quality page.