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Suicune counters

#0245
waterTier 5
Lobby CP
37,761
Attack
154
Defense
197
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,627 - 1,704.

Suicune weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Suicune is weak to grass1.6xelectric1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists steel0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Suicune counters

Beating Suicune should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.75 with the best counter, 12:39 to win.

Trainers3small group
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,32412:392.755.640.0%
2ElectivireelectricelectricThunder ShockelectricWild Charge3,07912:442.776.039.8%
3MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,82513:182.895.938.1%
4TangrowthgrassgrassVine WhipgrassPower Whip3,03013:563.035.436.4%
5RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,97113:282.936.037.6%
6DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,77513:583.045.936.3%
7MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,20513:573.036.036.3%
8ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,95414:213.125.535.3%
9TsareenagrassgrassMagical LeafgrassGrass Knot2,96414:123.095.935.7%
10BreloomgrassfightingfightingForce PalmgrassGrass Knot2,62813:573.036.036.3%
11SceptilegrassgrassBullet SeedgrassFrenzy Plant2,75714:133.096.035.7%
12VenusaurgrasspoisongrassVine WhipgrassFrenzy Plant2,72014:383.185.834.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Suicune.

Estimator is how many trainers of this strength the fight needs. Power is the share of Suicune's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 20 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterWater Gun+iceIce Beamhardest14:013.056.0100%
2psychicExtrasensory+iceIce Beam13:573.036.090%
3darkSnarl+iceIce Beam13:563.036.090%
4iceIce Fang+iceIce Beam13:513.016.099%
5waterWater Gun+waterHydro Pump13:292.936.0100%
6iceIce Fang+waterHydro Pump13:272.926.0100%
7psychicExtrasensory+waterHydro Pump13:252.926.0100%
8darkSnarl+waterHydro Pump13:242.916.0100%
9waterWater Gun+waterScald13:112.865.7100%
10psychicExtrasensory+waterScald13:102.865.9100%
11iceIce Fang+waterScald13:102.866.0100%
12darkSnarl+waterScald13:102.865.9100%
13darkSnarl+waterWater Pulse13:082.855.8100%
14waterWater Gun+waterWater Pulse13:072.855.6100%
15psychicExtrasensory+waterWater Pulse13:072.855.8100%
16iceIce Fang+waterWater Pulse13:062.855.9100%
17darkSnarl+waterBubble Beam13:052.845.5100%
18psychicExtrasensory+waterBubble Beam13:052.845.4100%
19iceIce Fang+waterBubble Beam13:022.835.8100%
20waterWater Gun+waterBubble Beam13:022.835.1100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Suicune throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWater GunSTAB5+50.5s0.30s
psychicExtrasensory11+111.0s0.75s
darkSnarl11+131.0s0.75s
iceIce Fang12+201.5s0.40s

Charged moves

MovePowerEnergyDurationHits at
waterHydro PumpSTAB135-1003.5s1.10s
iceIce Beam95-503.5s1.50s
waterBubble BeamSTAB45-332.0s1.55s
waterWater PulseSTAB65-503.0s2.00s
waterScaldSTAB75-503.5s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6272,033
11/11/111,6422,053
12/12/121,6572,072
13/13/131,6732,091
14/14/141,6892,111
15/15/15hundo1,7042,130

Caught CP range 1,627 - 1,704, or 2,033 - 2,130 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Suicune is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
180
Game Master
Base Defense
235
Game Master
Base Stamina
225
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((180 + 15) x 0.79)154Game Master base Attack, tier CPM
Defensefloor((235 + 15) x 0.79)197Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 225 unused15,000tier HP pool
Lobby CPfloor((180 + 15) x sqrt(235 + 15) x sqrt(15,000) / 10) β€” no CPM term37,761Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Suicune's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.