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PoGoBud
Smeargle

Best moves

Smeargle

Movepool

9 fast and 10 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset21.5 DPS

7 x Fury Cutter per Hydro Cannon · 5.5s cycle · 118 power with STAB

#221.1 DPS

7 x Fury Cutter per Blast Burn · 7.0s cycle · 148 power with STAB

#321.0 DPS
fightingCounter

6 x Counter per Hydro Cannon · 8.0s cycle · 168 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Dragon Taildragon14+81.0s14.008.00restored
Counterfighting13+91.0s13.009.00restored
Rock Throwrock13+81.0s13.008.00restored
Waterfallwater13+71.0s13.007.00restored
Confusionpsychic19+141.5s12.679.33restored
Bitedark6+40.5s12.008.00restored
Fury Cutterbug4+80.5s8.0016.00restored
Mud Shotground4+60.5s8.0012.00restored
Thunder Shockelectric4+70.5s8.0014.00restored

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Blast Burnfire120-503.5s34.292.40restored
Outragedragon110-504.0s27.502.20restored
Shadow Ballghost100-503.0s33.332.00restored
Dazzling Gleamfairy100-503.5s28.572.00restored
Crunchdark65-333.0s21.671.97restored
Hydro Cannonwater90-502.0s45.001.80restored
Solar Beamgrass180-1005.0s36.001.80restored
Wild Chargeelectric90-502.5s36.001.80restored
Dynamic Punchfighting85-502.5s34.001.70restored
Stone Edgerock105-1002.5s42.001.05restored

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.