Best moves
SmeargleMovepool
9 fast and 10 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
7 x Fury Cutter per Hydro Cannon · 5.5s cycle · 118 power with STAB
7 x Fury Cutter per Blast Burn · 7.0s cycle · 148 power with STAB
6 x Counter per Hydro Cannon · 8.0s cycle · 168 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Dragon Tail | dragon | 14 | +8 | 1.0s | 14.00 | 8.00 | 4.7 | 14.0 | 9 / 12 / 3t | restored |
| Counter | fighting | 13 | +9 | 1.0s | 13.00 | 9.00 | 4.3 | 13.0 | 8 / 6 / 2t | restored |
| Rock Throw | rock | 13 | +8 | 1.0s | 13.00 | 8.00 | 4.3 | 13.0 | 8 / 5 / 2t | restored |
| Waterfall | water | 13 | +7 | 1.0s | 13.00 | 7.00 | 4.3 | 13.0 | 11 / 10 / 3t | restored |
| Confusion | psychic | 19 | +14 | 1.5s | 12.67 | 9.33 | 5.4 | 12.7 | 16 / 14 / 4t | restored |
| Bite | dark | 6 | +4 | 0.5s | 12.00 | 8.00 | 2.4 | 12.0 | 4 / 2 / 1t | restored |
| Fury Cutter | bug | 4 | +8 | 0.5s | 8.00 | 16.00 | 1.6 | 8.0 | 3 / 4 / 1t | restored |
| Mud Shot | ground | 4 | +6 | 0.5s | 8.00 | 12.00 | 1.6 | 8.0 | 3 / 9 / 2t | restored |
| Thunder Shock | electric | 4 | +7 | 0.5s | 8.00 | 14.00 | 1.6 | 8.0 | 4 / 9 / 2t | restored |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Blast Burn | fire | 120 | -50 | 3.5s | 34.29 | 2.40 | 21.8 | 34.3 | 110 / 50 | restored |
| Outrage | dragon | 110 | -50 | 4.0s | 27.50 | 2.20 | 18.3 | 27.5 | 110 / 60 | restored |
| Shadow Ball | ghost | 100 | -50 | 3.0s | 33.33 | 2.00 | 20.0 | 33.3 | 100 / 50 | restored |
| Dazzling Gleam | fairy | 100 | -50 | 3.5s | 28.57 | 2.00 | 18.2 | 28.6 | 90 / 55 | restored |
| Crunch | dark | 65 | -33 | 3.0s | 21.67 | 1.97 | 13.0 | 21.7 | 70 / 45 | restored |
| Hydro Cannon | water | 90 | -50 | 2.0s | 45.00 | 1.80 | 22.5 | 45.0 | 80 / 40 | restored |
| Solar Beam | grass | 180 | -100 | 5.0s | 36.00 | 1.80 | 25.7 | 36.0 | 150 / 80 | restored |
| Wild Charge | electric | 90 | -50 | 2.5s | 36.00 | 1.80 | 20.0 | 36.0 | 100 / 45 | restored |
| Dynamic Punch | fighting | 85 | -50 | 2.5s | 34.00 | 1.70 | 18.9 | 34.0 | 90 / 45 | restored |
| Stone Edge | rock | 105 | -100 | 2.5s | 42.00 | 1.05 | 23.3 | 42.0 | 100 / 55 | restored |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.