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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Skuntank

#0435
Attack
184
Defense
132
Stamina
230
Best fast:
Poison Jab 15.60 DPS with STAB
Best charged:
Crunch 2.36 DPE with STAB
Max CP:
2,698

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
skuntank
Game Master form:
SKUNTANK (no form template)
Family:
FAMILY_STUNKY

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#472 of 1,123 · top 42%
184
Defense#676 of 1,123 · top 60.2%
132
Stamina#84 of 1,123 · top 7.5%
230

Stat product 5,586,240 — #461 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
2,358
15/15/15, old level cap
Max CP (L50)
2,666
15/15/15, current level cap
Max CP (L51)
2,698
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,278 - 1,347
IV 10 to 15
Catch CP (L25)
1,597 - 1,684
weather boosted, IV 10 to 15

Evolution family

1 evolution in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2
    Skuntank184/132/230 · 2,358 CP
    50 candy
    • 45 candy once purified

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
1 m
Weight
38 kg
Second charged move
50 candy
50,000 stardust
Shadow move
Frustration
Return once purified

Best against

Which raid bosses Skuntank is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
0
of 123 bosses ranked
Matchups
5
bosses it places on at all
Points
60
Pokebattler's published weighting

Its best showing is15againstTapu Bulu(Tier 5) with Poison Jab + Sludge Bomb.

  • #15Tapu BulugrassfairyTier 5
    Estimator
    2.22
    Time to win
    10:12
    Points
    20
    Poison Jab + Sludge Bomb
  • #24XerneasfairyTier 5live
    Estimator
    3.15
    Time to win
    14:29
    Points
    10
    Poison Jab + Sludge Bomb
  • #27Tapu KokoelectricfairyTier 5
    Estimator
    3.05
    Time to win
    14:02
    Points
    10
    Poison Jab + Sludge Bomb
  • #28Tapu LelepsychicfairyTier 5
    Estimator
    3.32
    Time to win
    15:18
    Points
    10
    Poison Jab + Sludge Bomb
  • #29ZacianfairyTier 5
    Estimator
    3.95
    Time to win
    18:11
    Points
    10
    Poison Jab + Sludge Bomb

"Details" opens Skuntank's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

Ranked with Shadow, Mega and Legendary attackers hidden — pokebattler.com's own default, so a place here is comparable with a place on its counter page. With everything switched on it places on 0 bosses. Its Shadow form places on 1 more, best #27 vs Tapu Bulu. Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-04.

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
5,909
Attack
118
Defense
87
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Skuntank →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,2781,597
11/11/111,2911,615
12/12/121,3051,632
13/13/131,3191,649
14/14/141,3331,667
15/15/15hundo1,3471,684

Caught CP range 1,278 - 1,347, or 1,597 - 1,684 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (1)
  • Neutral (12)
  • Resists (5)
Weak to
1.6xground

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released poison / dark forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset23.0 DPS

6 x Poison Jab per Sludge Bomb · 8.5s cycle · 196 power with STAB

#221.7 DPS
darkBite

13 x Bite per Sludge Bomb · 9.0s cycle · 196 power with STAB

#320.1 DPS

4 x Poison Jab per Crunch · 7.0s cycle · 140 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Poison JabSTABpoison13+91.0s15.609.00standard
BiteSTABdark6+40.5s14.408.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
CrunchSTABdark65-333.0s26.002.36standard
Sludge BombSTABpoison85-502.5s40.802.04standard
Flamethrowerfire65-502.0s32.501.30standard
Trailblazegrass65-502.0s32.501.30standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.2DPT

Poison Jab+Crunch

7 fast throws · 14 turns · 7.0s to fire

Lowers the opponent's Defense by 1 stage (20% chance)

#210.2DPT

Poison Jab+Sludge Bomb

8 fast throws · 16 turns · 8.0s to fire

#39.8DPT

Poison Jab+Flamethrower

8 fast throws · 16 turns · 8.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
BiteSTABdark4+21(0.5s)4.802.00
Poison JabSTABpoison7+72(1.0s)4.203.50

Charged moves

MoveTypePowerEnergyDPEEffect
Sludge BombSTABpoison80-501.92none
CrunchSTABdark70-451.87foe Def -1 @20%
Flamethrowerfire90-551.64none
Trailblazegrass65-451.44self Atk +1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

Available as a Shadow Pokemon (x1.2 attack, x0.833 defense). Shadow charged move FRUSTRATION, purified RETURN.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Skuntank (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Skuntankpoisondark1841322302f / 4creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattler1 movepool difference

Their entry: SKUNTANK — 2 fast, 5 charged. Ours: 2 fast, 4 charged.

  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.