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PoGoBud

Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Reuniclus

#0579
Attack
214
Defense
148
Stamina
242
Best fast:
Charm 13.33 DPS
Best charged:
Psyshock 2.18 DPE with STAB
Max CP:
3,349

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
reuniclus
Game Master form:
REUNICLUS (no form template)
Family:
FAMILY_SOLOSIS

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#294 of 1,123 · top 26.2%
214
Defense#553 of 1,123 · top 49.2%
148
Stamina#48 of 1,123 · top 4.3%
242

Stat product 7,664,624 — #235 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
2,927
15/15/15, old level cap
Max CP (L50)
3,309
15/15/15, current level cap
Max CP (L51)
3,349
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,595 - 1,672
IV 10 to 15
Catch CP (L25)
1,994 - 2,091
weather boosted, IV 10 to 15

Evolution family

2 evolutions in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2
    Duosion208/103/163 · 2,018 CP
    25 candy
    • 22 candy once purified
  3. Stage 3
    Reuniclus214/148/242 · 2,927 CP
    100 candy
    • 90 candy once purified

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
1 m
Weight
20.1 kg
Second charged move
50 candy
50,000 stardust
Shadow move
Frustration
Return once purified

Best against

Which raid bosses Reuniclus is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Reuniclus does not reach the top 32 against any of the 120 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
7,161
Attack
136
Defense
97
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Reuniclus →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,5951,994
11/11/111,6102,013
12/12/121,6252,032
13/13/131,6412,051
14/14/141,6572,071
15/15/15hundo1,6722,091

Caught CP range 1,595 - 1,672, or 1,994 - 2,091 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (3)
  • Neutral (13)
  • Resists (2)
Weak to
Resists

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released psychic forms with the highest attack — they share every weakness and resistance above.

Movepool

3 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset20.4 DPS

12 x Zen Headbutt per Future Sight · 14.5s cycle · 296 power with STAB

#219.9 DPS

6 x Zen Headbutt per Shadow Ball · 9.0s cycle · 179 power with STAB

#319.3 DPS
fairyCharm

10 x Charm per Future Sight · 17.5s cycle · 338 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Charmfairy20+111.5s13.337.33elite / legacy
Zen HeadbuttSTABpsychic11+91.0s13.209.00standard
Hidden Powernormal15+151.5s10.0010.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
PsyshockSTABpsychic60-332.5s28.802.18standard
Shadow Ballghost100-503.0s33.332.00standard
Future SightSTABpsychic115-1002.5s55.201.38standard
Thunderelectric100-1002.5s40.001.00standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing9.6DPT

Charm+Psyshock

5 fast throws · 15 turns · 7.5s to fire

#28.9DPT

Charm+Future Sight

9 fast throws · 27 turns · 13.5s to fire

#38.8DPT

Charm+Shadow Ball

7 fast throws · 21 turns · 10.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Charmfairy12+83(1.5s)4.002.67
Zen HeadbuttSTABpsychic8+63(1.5s)3.202.00
Hidden Powernormal9+83(1.5s)3.002.67

Charged moves

MoveTypePowerEnergyDPEEffect
PsyshockSTABpsychic70-402.10none
Future SightSTABpsychic110-652.03none
Shadow Ballghost100-502.00none
Thunderelectric100-601.67none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

Available as a Shadow Pokemon (x1.2 attack, x0.833 defense). Shadow charged move FRUSTRATION, purified RETURN.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Reuniclus (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Reunicluspsychic2141482423f / 4creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattler17 movepool differences

Their entry: REUNICLUS — 19 fast, 5 charged. Ours: 3 fast, 4 charged.

  • Hidden Power Bug (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Dark (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Dragon (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Electric (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Fighting (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Fire (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Flying (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Ghost (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Grass (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Ground (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Ice (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Poison (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Psychic (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Rock (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Steel (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Water (fast) — only on Pokebattler: Hidden Power, typed
  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.