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PoGoBattler

Future Sight

FUTURESIGHT
psychicCharged move42 forms can use it25 get STAB

Raid numbers

The PvE stats the simulator runs on. Energy is gained by fast moves and spent by charged moves.

Power
115
Energy
-100
Duration
2.5s
2500 ms
DPS
46.00
power / duration
DPE
1.15
power / energy
Trainer Battle
110 / 65
power / energy
Damage window1200 - 2500 ms of 2500 ms

Damage lands inside the dark band, not at the end of the animation — that is why a move can be interrupted after it has already hit.

Trainer Battles

A separate Game Master template with its own numbers. Turns run at 0.5s each and energy caps at 100.

Power
110
115 in raids
Energy
-65
-100 in raids
DPE
1.69
1.15 in raids
Stat change
none
no Trainer Battle effect
Duration
1 turn
2.5s in raids

Charged moves resolve inside a turn, so only power, energy and any stat change matter. The stat ladder the Game Master ships is 0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4. Every Trainer Battle number in the snapshot is audited on the data-quality page.

Learned by 42 forms

Same-type users first — they get the x1.2 STAB bonus. Elite / legacy rows need an Elite TM or a past event.

FormTypesHow
AlakazamAlakazam#0065psychicSTAB
Mega AlakazamMega Alakazam#0065psychicSTAB
HypnoHypno#0097psychicSTAB
Galarian ArticunoGalarian Articuno#0144psychicflyingSTAB
XatuXatu#0178psychicflyingSTAB
EspeonEspeon#0196psychicSTAB
Galarian SlowkingGalarian Slowking#0199poisonpsychicSTAB
LugiaLugia#0249psychicflyingSTAB
UxieUxie#0480psychicSTAB
MespritMesprit#0481psychicSTAB
AzelfAzelf#0482psychicSTAB
CresseliaCresselia#0488psychicSTAB
MusharnaMusharna#0518psychicSTAB
SwoobatSwoobat#0528psychicflyingSTAB
GothoritaGothorita#0575psychicSTAB
GothitelleGothitelle#0576psychicSTAB
ReuniclusReuniclus#0579psychicSTAB
OranguruOranguru#0765normalpsychicSTAB
Tapu LeleTapu Lele#0786psychicfairySTAB
LunalaLunala#0792psychicghostSTAB
NecrozmaNecrozma#0800psychicSTAB
Necrozma (Dawn Wings)Necrozma (Dawn Wings)#0800psychicghostSTAB
Necrozma (Dusk Mane)Necrozma (Dusk Mane)#0800psychicsteelSTAB
Arceus (Psychic)Arceus (Psychic)#0493psychicSTABunreleased
MunkidoriMunkidori#1015poisonpsychicSTABunreleased
ArceusArceus#0493normalunreleased
Arceus (Bug)Arceus (Bug)#0493bugunreleased
Arceus (Dark)Arceus (Dark)#0493darkunreleased
Arceus (Dragon)Arceus (Dragon)#0493dragonunreleased
Arceus (Electric)Arceus (Electric)#0493electricunreleased
Arceus (Fairy)Arceus (Fairy)#0493fairyunreleased
Arceus (Fighting)Arceus (Fighting)#0493fightingunreleased
Arceus (Fire)Arceus (Fire)#0493fireunreleased
Arceus (Flying)Arceus (Flying)#0493flyingunreleased
Arceus (Ghost)Arceus (Ghost)#0493ghostunreleased
Arceus (Grass)Arceus (Grass)#0493grassunreleased
Arceus (Ground)Arceus (Ground)#0493groundunreleased
Arceus (Ice)Arceus (Ice)#0493iceunreleased
Arceus (Poison)Arceus (Poison)#0493poisonunreleased
Arceus (Rock)Arceus (Rock)#0493rockunreleased
Arceus (Steel)Arceus (Steel)#0493steelunreleased
Arceus (Water)Arceus (Water)#0493waterunreleased

Where this data comes from

Read from the committed Game Master snapshot built 2026-10-03 by npm run data:build. Every integrity check is re-run live on the data quality page.