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PoGoBud

Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Muk

#0089
Attack
190
Defense
172
Stamina
233
Best fast:
Poison Jab 15.60 DPS with STAB
Best charged:
Dark Pulse 1.60 DPE
Max CP:
3,154

In-game artwork for this exact form (PokeMiners asset dump).

FormsMukAlolan Muk
Slug:
muk
Game Master form:
MUK (no form template)
Family:
FAMILY_GRIMER

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#436 of 1,123 · top 38.8%
190
Defense#369 of 1,123 · top 32.9%
172
Stamina#72 of 1,123 · top 6.4%
233

Stat product 7,614,440 — #241 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
2,757
15/15/15, old level cap
Max CP (L50)
3,117
15/15/15, current level cap
Max CP (L51)
3,154
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,501 - 1,575
IV 10 to 15
Catch CP (L25)
1,876 - 1,969
weather boosted, IV 10 to 15

Evolution family

1 evolution in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2
    Muk190/172/233 · 2,757 CP
    50 candy
    • 45 candy once purified

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
1.2 m
Weight
30 kg
Second charged move
50 candy
50,000 stardust
Shadow move
Frustration
Return once purified

Best against

Which raid bosses Muk is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
0
of 120 bosses ranked
Matchups
4
bosses it places on at all
Points
70
Pokebattler's published weighting

Its best showing is11againstTapu Bulu(Tier 5) with Poison Jab + Gunk Shot.

  • #11Tapu BulugrassfairyTier 5
    Estimator
    2.20
    Time to win
    10:08
    Points
    20
    Poison Jab + Gunk Shot
  • #14XerneasfairyTier 5live
    Estimator
    3.09
    Time to win
    14:12
    Points
    20
    Poison Jab + Gunk Shot
  • #15ZacianfairyTier 5
    Estimator
    3.75
    Time to win
    17:15
    Points
    20
    Poison Jab + Gunk Shot
  • #21Tapu KokoelectricfairyTier 5
    Estimator
    3.03
    Time to win
    13:57
    Points
    10
    Poison Jab + Gunk Shot

"Details" opens Muk's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

Ranked with Shadow, Mega and Legendary attackers hidden — pokebattler.com's own default, so a place here is comparable with a place on its counter page. With everything switched on it places on 0 bosses. Its Shadow form places on 1 more, best #22 vs Tapu Bulu. Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-05.

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
6,866
Attack
122
Defense
111
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Muk →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,5011,876
11/11/111,5151,894
12/12/121,5301,913
13/13/131,5451,932
14/14/141,5601,950
15/15/15hundo1,5751,969

Caught CP range 1,501 - 1,575, or 1,876 - 1,969 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (2)
  • Neutral (11)
  • Resists (5)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released poison forms with the highest attack — they share every weakness and resistance above.

Movepool

4 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset22.9 DPS

12 x Poison Jab per Gunk Shot · 15.0s cycle · 343 power with STAB

#222.2 DPS
poisonAcid
poisonGunk Shot

10 x Acid per Gunk Shot · 13.0s cycle · 288 power with STAB

#321.0 DPS
ghostLick
poisonGunk Shot

17 x Lick per Gunk Shot · 11.5s cycle · 241 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Poison JabSTABpoison13+91.0s15.609.00standard
AcidSTABpoison11+101.0s13.2010.00restored
Lickghost5+60.5s10.0012.00elite / legacy
Infestationbug9+131.0s9.0013.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Dark Pulsedark80-503.0s26.671.60standard
Gunk ShotSTABpoison130-1003.0s52.001.56standard
Thunder Punchelectric50-332.0s25.001.52standard
Sludge WaveSTABpoison105-1003.0s42.001.26standard
Acid SpraySTABpoison20-503.0s8.000.48standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.4DPT

Acid+Gunk Shot

10 fast throws · 20 turns · 10.0s to fire

#211.3DPT

Poison Jab+Gunk Shot

11 fast throws · 22 turns · 11.0s to fire

#310.9DPT

Acid+Sludge Wave

9 fast throws · 18 turns · 9.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Poison JabSTABpoison7+72(1.0s)4.203.50
AcidSTABpoison6+82(1.0s)3.604.00
Lickghost3+31(0.5s)3.003.00
Infestationbug6+123(1.5s)2.004.00

Charged moves

MoveTypePowerEnergyDPEEffect
Gunk ShotSTABpoison130-752.08none
Sludge WaveSTABpoison110-652.03none
Dark Pulsedark80-501.60none
Thunder Punchelectric60-401.50none
Acid SpraySTABpoison20-450.53foe Def -2

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

Available as a Shadow Pokemon (x1.2 attack, x0.833 defense). Shadow charged move FRUSTRATION, purified RETURN.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Muk (2)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Mukpoison1901722334f / 5creleased
Alolan Mukpoisondark1901722333f / 6creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

1 move restored from Pokebattler's dataset

Pokebattler lists Acid for this form and this Game Master snapshot no longer carries it — legacy and event-only moves are the usual reason. Each one keeps the list Pokebattler puts it in, so Elite TM moves stay behind the legacy toggle.

Source: https://fight.pokebattler.com/pokemon (read 2026-09-06)

Checked against Pokebattler1 movepool difference

Their entry: MUK — 4 fast, 6 charged. Ours: 4 fast, 5 charged.

  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.