Skip to content
PoGoBattler

Lick

LICK_FAST
ghostFast move21 forms can use it6 get STAB

Raid numbers

The PvE stats the simulator runs on. Energy is gained by fast moves and spent by charged moves.

Power
5
Energy
+6
Duration
0.5s
500 ms
DPS
10.00
power / duration
EPS
12.00
energy / duration
Trainer Battle
3 / 3 / 1t
power / energy / turns
Damage window200 - 500 ms of 500 ms

Damage lands inside the dark band, not at the end of the animation — that is why a move can be interrupted after it has already hit.

Trainer Battles

A separate Game Master template with its own numbers. Turns run at 0.5s each and energy caps at 100.

Power
3
5 in raids
Energy
+3
+6 in raids
Turns
1
0.5s
DPT
3.00
damage per turn
EPT
3.00
energy per turn

Turns are the one-based count the game and every reference site print; the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. The stat ladder the Game Master ships is 0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4. Every Trainer Battle number in the snapshot is audited on the data-quality page.

Learned by 21 forms

Same-type users first — they get the x1.2 STAB bonus. Elite / legacy rows need an Elite TM or a past event.

FormTypesHow
GastlyGastly#0092ghostpoisonSTAB
GreavardGreavard#0971ghostSTAB
HoundstoneHoundstone#0972ghostSTAB
HaunterHaunter#0093ghostpoisonSTABelite / legacy
GengarGengar#0094ghostpoisonSTABelite / legacy
Mega GengarMega Gengar#0094ghostpoisonSTABelite / legacy
SeelSeel#0086waterstandard
LickitungLickitung#0108normalstandard
SnorlaxSnorlax#0143normalstandard
TeddiursaTeddiursa#0216normalstandard
Galarian LinooneGalarian Linoone#0264darknormalstandard
KecleonKecleon#0352normalstandard
MunchlaxMunchlax#0446normalstandard
LickilickyLickilicky#0463normalstandard
HerdierHerdier#0507normalstandard
StoutlandStoutland#0508normalstandard
HeatmorHeatmor#0631firestandard
ObstagoonObstagoon#0862darknormalstandard
VaroomVaroom#0965steelpoisonstandard
RevavroomRevavroom#0966steelpoisonstandard
MukMuk#0089poisonelite / legacy

Where this data comes from

Read from the committed Game Master snapshot built 2026-10-03 by npm run data:build. Every integrity check is re-run live on the data quality page.