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Makuhita

Trainer Battles

Makuhita

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing9.0DPT

Tackle+Upper Hand

14 fast throws · 14 turns · 7.0s to fire

Lowers the opponent's Defense by 1 stage (30% chance)

#28.5DPT

Tackle+Cross Chop

12 fast throws · 12 turns · 6.0s to fire

#38.3DPT

Rock Smash+Upper Hand

6 fast throws · 18 turns · 9.0s to fire

Lowers the opponent's Defense by 1 stage (30% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Rock SmashSTABfighting9+73(1.5s)3.602.33
Tacklenormal3+31(0.5s)3.003.00

Charged moves

MoveTypePowerEnergyDPEEffect
Upper HandSTABfighting70-402.10foe Def -1 @30%
Cross ChopSTABfighting55-351.89none
Heavy Slamsteel70-501.40none
Low SweepSTABfighting40-401.20none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.