Best moves
MagnetonMovepool
5 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
5 x Volt Switch per Zap Cannon · 11.0s cycle · 246 power with STAB
15 x Thunder Shock per Zap Cannon · 11.0s cycle · 240 power with STAB
17 x Spark per Zap Cannon · 12.0s cycle · 250 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Volt SwitchSTAB | electric | 13 | +20 | 1.5s | 10.40 | 13.33 | 3.7 | 8.7 | 14 / 16 / 4t | standard |
| SparkSTAB | electric | 4 | +6 | 0.5s | 9.60 | 12.00 | 1.6 | 8.0 | 5 / 7 / 2t | standard |
| Thunder ShockSTAB | electric | 4 | +7 | 0.5s | 9.60 | 14.00 | 1.6 | 8.0 | 4 / 9 / 2t | standard |
| Metal SoundSTAB | steel | 4 | +6 | 0.5s | 9.60 | 12.00 | 1.6 | 8.0 | 5 / 8 / 2t | standard |
| Charge BeamSTAB | electric | 7 | +14 | 1.0s | 8.40 | 14.00 | 2.3 | 7.0 | 5 / 11 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Magnet BombSTAB | steel | 75 | -33 | 3.0s | 30.00 | 2.73 | 15.0 | 25.0 | 70 / 45 | standard |
| DischargeSTAB | electric | 65 | -33 | 2.5s | 31.20 | 2.36 | 14.4 | 26.0 | 55 / 40 | standard |
| Zap CannonSTAB | electric | 140 | -100 | 3.5s | 48.00 | 1.68 | 25.5 | 40.0 | 150 / 80 | standard |
| Flash CannonSTAB | steel | 100 | -100 | 2.5s | 48.00 | 1.20 | 22.2 | 40.0 | 110 / 65 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.