Skip to content
PoGoBud
Machoke

Trainer Battles

Machoke

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.8DPT

Karate Chop+Dynamic Punch

5 fast throws · 10 turns · 5.0s to fire

#212.0DPT

Low Kick+Dynamic Punch

6 fast throws · 12 turns · 6.0s to fire

#311.3DPT

Karate Chop+Cross Chop

4 fast throws · 8 turns · 4.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Low KickSTABfighting5+82(1.0s)3.004.00
Karate ChopSTABfighting5+92(1.0s)3.004.50

Charged moves

MoveTypePowerEnergyDPEEffect
Dynamic PunchSTABfighting90-452.40none
Cross ChopSTABfighting55-351.89none
Brick BreakSTABfighting50-401.50foe Def -1
SubmissionSTABfighting60-501.44none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.