Best moves
MachokeMovepool
2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
4 x Karate Chop per Dynamic Punch · 6.5s cycle · 150 power with STAB
10 x Low Kick per Dynamic Punch · 7.5s cycle · 162 power with STAB
4 x Karate Chop per Cross Chop · 5.5s cycle · 108 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Low KickSTAB | fighting | 5 | +5 | 0.5s | 12.00 | 10.00 | 2.0 | 10.0 | 5 / 8 / 2t | standard |
| Karate ChopSTAB | fighting | 10 | +13 | 1.0s | 12.00 | 13.00 | 3.3 | 10.0 | 5 / 9 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Dynamic PunchSTAB | fighting | 85 | -50 | 2.5s | 40.80 | 2.04 | 18.9 | 34.0 | 90 / 45 | standard |
| Brick BreakSTAB | fighting | 40 | -33 | 1.5s | 32.00 | 1.45 | 11.4 | 26.7 | 50 / 40 | standard |
| SubmissionSTAB | fighting | 55 | -50 | 2.0s | 33.00 | 1.32 | 13.8 | 27.5 | 60 / 50 | standard |
| Cross ChopSTAB | fighting | 50 | -50 | 1.5s | 40.00 | 1.20 | 14.3 | 33.3 | 55 / 35 | elite / legacy |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.