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PoGoBud
Lopunny

Trainer Battles

Lopunny

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.5DPT

Low Kick+Hyper Beam

10 fast throws · 20 turns · 10.0s to fire

#211.2DPT

Double Kick+Hyper Beam

7 fast throws · 21 turns · 10.5s to fire

#310.0DPT

Low Kick+Focus Blast

10 fast throws · 20 turns · 10.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Double Kickfighting8+123(1.5s)2.674.00
Low Kickfighting5+82(1.0s)2.504.00
PoundSTABnormal4+42(1.0s)2.402.00

Charged moves

MoveTypePowerEnergyDPEEffect
Hyper BeamSTABnormal150-802.25none
Shadow Ballghost100-502.00none
Focus Blastfighting150-752.00none
Fire Punchfire60-401.50none
Thunder Punchelectric60-401.50none
Triple Axelice60-451.33self Atk +1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.