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Ho-Oh counters

#0250
Lobby CP
50,064
Attack
200
Defense
204
HP
15,000
Raid timer
5 min
300s

Caught CP range 2,119 - 2,207.

Ho-Oh weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Ho-Oh is weak to rock2.56xwater1.6xelectric1.6x

  • Double weak (1)
  • Weak (2)
  • Neutral (8)
  • Resists (7)

It resists bug0.39xgrass0.39xfighting0.625xground0.625xsteel0.625xfire0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Ho-Oh counters

Beating Ho-Oh should take 2 trainers with Pokemon of this strength. Difficulty rating 1.88 with the best counter, 8:40 to win.

Trainers2duo
#AttackerMoveset
1Glimmorarockpoisonjoint top pickrockRock ThrowrockMeteor Beam3,2738:401.886.058.5%
2TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1289:031.976.056.0%
3RampardosrockrockSmack DownrockRock Slide3,2989:071.986.055.6%
4TyranitarrockdarkrockSmack DownrockStone Edge3,8349:542.156.051.2%
5RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7339:562.166.051.0%
6GigalithrocknormalLock-OnrockMeteor Beam3,22810:242.266.048.8%
7StonjournerrockrockRock ThrowrockRock Slide3,21810:432.336.047.3%
8AerodactylrockflyingrockRock ThrowrockRock Slide2,78310:492.356.046.9%
9AggronsteelrockrockSmack DownrockMeteor Beam3,00011:032.406.045.9%
10AurorusrockicerockRock ThrowrockMeteor Beam2,80211:172.456.044.9%
11Hisuian ArcaninefirerockdarkSnarlrockRock Slide3,14512:162.676.041.3%
12OmastarrockwaterrockRock ThrowrockRock Slide2,78611:572.606.042.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Ho-Oh.

Estimator is how many trainers of this strength the fight needs. Power is the share of Ho-Oh's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 16 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicExtrasensory+grassSolar Beamhardest11:262.486.097%
2steelSteel Wing+grassSolar Beam11:222.476.096%
3normalHidden Power+grassSolar Beam11:212.476.097%
4fireIncinerate+grassSolar Beam10:532.376.0100%
5steelSteel Wing+flyingBrave Bird9:142.016.096%
6steelSteel Wing+fireSacred Fire++9:051.976.094%
7fireIncinerate+fireSacred Fire++9:021.966.096%
8psychicExtrasensory+fireSacred Fire++9:021.966.093%
9normalHidden Power+fireSacred Fire++9:021.966.0100%
10steelSteel Wing+fireFire Blast9:011.966.0100%
11psychicExtrasensory+fireFire Blast8:591.956.097%
12psychicExtrasensory+flyingBrave Bird8:591.956.0100%
13fireIncinerate+flyingBrave Bird8:571.956.097%
14fireIncinerate+fireFire Blast8:561.946.0100%
15normalHidden Power+fireFire Blast8:521.936.096%
16normalHidden Power+flyingBrave Bird8:501.926.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Ho-Oh throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireIncinerateSTAB32+222.5s0.70s
steelSteel Wing14+81.0s0.70s
psychicExtrasensory11+111.0s0.75s
normalHidden Power15+151.5s1.10s

Charged moves

MovePowerEnergyDurationHits at
flyingBrave BirdSTAB130-1002.0s1.00s
fireSacred Fire++STAB155-1002.5s1.10s
fireFire BlastSTAB140-1004.0s2.90s
grassSolar Beam180-1005.0s2.80s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,1192,649
11/11/112,1372,671
12/12/122,1542,693
13/13/132,1722,715
14/14/142,1892,737
15/15/15hundo2,2072,759

Caught CP range 2,119 - 2,207, or 2,649 - 2,759 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Ho-Oh is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
239
Game Master
Base Defense
244
Game Master
Base Stamina
214
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((239 + 15) x 0.79)200Game Master base Attack, tier CPM
Defensefloor((244 + 15) x 0.79)204Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 214 unused15,000tier HP pool
Lobby CPfloor((239 + 15) x sqrt(244 + 15) x sqrt(15,000) / 10) β€” no CPM term50,064Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Ho-Oh's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.