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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Cresselia

#0488
Attack
152
Defense
258
Stamina
260
Best fast:
Confusion 15.20 DPS with STAB
Best charged:
Grass Knot 1.80 DPE
Max CP:
3,269

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
cresselia
Game Master form:
CRESSELIA (no form template)
Family:
FAMILY_CRESSELIA

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#682 of 1,123 · top 60.7%
152
Defense#26 of 1,123 · top 2.3%
258
Stamina#32 of 1,123 · top 2.8%
260

Stat product 10,196,160 — #97 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
2,857
15/15/15, old level cap
Max CP (L50)
3,230
15/15/15, current level cap
Max CP (L51)
3,269
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,555 - 1,633
IV 10 to 15
Catch CP (L25)
1,944 - 2,041
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
20 km
walked per candy
Height
1.5 m
Weight
85.6 kg
Second charged move
100 candy
100,000 stardust
Shadow move
Frustration
Return once purified

Best against

Which raid bosses Cresselia is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Cresselia does not reach the top 32 against any of the 120 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 5)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
33,794
Attack
131
Defense
215
HP
15,000

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Cresselia →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,5551,944
11/11/111,5701,963
12/12/121,5861,982
13/13/131,6012,002
14/14/141,6172,021
15/15/15hundo1,6332,041

Caught CP range 1,555 - 1,633, or 1,944 - 2,041 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (3)
  • Neutral (13)
  • Resists (2)
Weak to
Resists

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released psychic forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset22.1 DPS
psychicConfusion

8 x Confusion per Future Sight · 14.5s cycle · 320 power with STAB

#221.3 DPS

4 x Confusion per Grass Knot · 8.5s cycle · 181 power with STAB

#321.0 DPS

15 x Psycho Cut per Future Sight · 10.0s cycle · 210 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
ConfusionSTABpsychic19+141.5s15.209.33standard
Psycho CutSTABpsychic4+70.5s9.6014.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Grass Knotgrass90-502.5s36.001.80elite / legacy
Aurora Beamice80-503.5s22.861.60standard
Future SightSTABpsychic115-1002.5s55.201.38standard
Moonblastfairy130-1004.0s32.501.30standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.4DPT

Confusion+Future Sight

5 fast throws · 20 turns · 10.0s to fire

#210.7DPT

Psycho Cut+Future Sight

8 fast throws · 16 turns · 8.0s to fire

#310.4DPT

Confusion+Grass Knot

4 fast throws · 16 turns · 8.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
ConfusionSTABpsychic16+144(2.0s)4.803.50
Psycho CutSTABpsychic4+92(1.0s)2.404.50

Charged moves

MoveTypePowerEnergyDPEEffect
Future SightSTABpsychic110-652.03none
Moonblastfairy110-601.83foe Atk -1 @10%
Grass Knotgrass90-501.80none
Aurora Beamice80-601.33none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

Available as a Shadow Pokemon (x1.2 attack, x0.833 defense). Shadow charged move FRUSTRATION, purified RETURN.

Second charged move

100,000 Stardust and 100 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Cresselia (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Cresseliapsychic1522582602f / 4creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattler1 movepool difference

Their entry: CRESSELIA — 2 fast, 5 charged. Ours: 2 fast, 4 charged.

  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.