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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Beheeyem

#0606
Attack
221
Defense
163
Stamina
181
Best fast:
Confusion 15.20 DPS with STAB
Best charged:
Psychic 2.28 DPE with STAB
Max CP:
3,149

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
beheeyem
Game Master form:
BEHEEYEM (no form template)
Family:
FAMILY_ELGYEM

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#266 of 1,123 · top 23.7%
221
Defense#437 of 1,123 · top 38.9%
163
Stamina#368 of 1,123 · top 32.8%
181

Stat product 6,520,163 — #355 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
2,753
15/15/15, old level cap
Max CP (L50)
3,112
15/15/15, current level cap
Max CP (L51)
3,149
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,498 - 1,573
IV 10 to 15
Catch CP (L25)
1,873 - 1,966
weather boosted, IV 10 to 15

Evolution family

1 evolution in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
1 m
Weight
34.5 kg
Second charged move
50 candy
50,000 stardust

Best against

Which raid bosses Beheeyem is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
0
of 123 bosses ranked
Matchups
7
bosses it places on at all
Points
40
Pokebattler's published weighting

Its best showing is15againstMachop(Shadow Tier 1) with Confusion + Psychic.

  • #15Shadow MachopfightingShadow Tier 1live
    Estimator
    0.10
    Time to win
    0:18
    Points
    0
    Confusion + Psychic
  • #17ZamazentafightingTier 5
    Estimator
    3.44
    Time to win
    15:49
    Points
    10
    Confusion + Psychic
  • #24MarshadowfightingghostTier 5
    Estimator
    2.72
    Time to win
    12:31
    Points
    10
    Confusion + Psychic
  • #24Galarian ZapdosfightingflyingTier 5
    Estimator
    2.83
    Time to win
    13:03
    Points
    10
    Confusion + Psychic
  • #25Galarian Farfetch'dfightingTier 1live
    Estimator
    0.09
    Time to win
    0:15
    Points
    0
    Confusion + Psychic
  • #28Urshifu (Rapid Strike)fightingwaterTier 5
    Estimator
    2.53
    Time to win
    11:39
    Points
    10
    Confusion + Psychic
  • #32KeldeowaterfightingTier 5
    Estimator
    2.81
    Time to win
    12:55
    Points
    0
    Confusion + Psychic

"Details" opens Beheeyem's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

Ranked with Shadow, Mega and Legendary attackers hidden — pokebattler.com's own default, so a place here is comparable with a place on its counter page. With everything switched on it places on 0 bosses. Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-04.

As a raid boss (Tier 3)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
18,891
Attack
172
Defense
129
HP
3,600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Beheeyem →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,4981,873
11/11/111,5131,891
12/12/121,5281,910
13/13/131,5431,929
14/14/141,5581,947
15/15/15hundo1,5731,966

Caught CP range 1,498 - 1,573, or 1,873 - 1,966 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (3)
  • Neutral (13)
  • Resists (2)
Weak to
Resists

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released psychic forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset22.8 DPS
psychicConfusion
psychicPsychic

4 x Confusion per Psychic · 9.0s cycle · 205 power with STAB

#220.3 DPS
psychicPsychic

4 x Astonish per Psychic · 7.0s cycle · 142 power with STAB

#319.6 DPS

4 x Confusion per Rock Slide · 8.5s cycle · 166 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
ConfusionSTABpsychic19+141.5s15.209.33standard
Astonishghost7+131.0s7.0013.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
PsychicSTABpsychic95-503.0s38.002.28standard
Dark Pulsedark80-503.0s26.671.60standard
Rock Sliderock75-502.5s30.001.50standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.4DPT

Confusion+Psychic

4 fast throws · 16 turns · 8.0s to fire

Lowers the opponent's Defense by 1 stage (10% chance)

#29.8DPT

Confusion+Dark Pulse

4 fast throws · 16 turns · 8.0s to fire

#39.5DPT

Confusion+Rock Slide

4 fast throws · 16 turns · 8.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
ConfusionSTABpsychic16+144(2.0s)4.803.50
Astonishghost12+103(1.5s)4.003.33

Charged moves

MoveTypePowerEnergyDPEEffect
Rock Sliderock75-451.67none
PsychicSTABpsychic75-551.64foe Def -1 @10%
Dark Pulsedark80-501.60none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Beheeyem (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Beheeyempsychic2211631812f / 3creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: BEHEEYEM — 2 fast, 3 charged. Ours: 2 fast, 3 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.