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Shadow Machop counters

#0066
Lobby CP
3,666
Attack
90
Defense
57
HP
600
Raid timer
3 min
180s

Caught CP range 638 - 730.

Machop weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Machop is weak to flying1.6xpsychic1.6xfairy1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists rock0.625xbug0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Machop counters

One trainer with counters this good beats Machop alone. Difficulty rating 0.09 with the best counter, 0:15 to win.

Trainers1soloable
#AttackerMoveset
1Salamencedragonflyingjoint top pickdragonDragon TailflyingFly3,7490:150.090.02834.6%
2Toucannonnormalflyingjoint top pickflyingPeckflyingBeak Blast2,6890:140.080.03109.6%
3GardevoirpsychicfairypsychicConfusionpsychicPsychic3,0930:160.090.02642.1%
4HatterenepsychicfairypsychicConfusionpsychicPsychic2,8290:160.090.02642.1%
5EspeonpsychicpsychicZen HeadbuttpsychicPsychic3,1700:160.090.02717.9%
6MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,7910:160.090.02717.9%
7GalladepsychicfightingpsychicConfusionpsychicPsychic3,0930:160.090.02642.1%
8ExeggutorgrasspsychicpsychicConfusionpsychicPsychic3,0140:160.090.02642.1%
9AlakazampsychicpsychicConfusionpsychicFuture Sight3,0570:160.090.02724.7%
10Hisuian BraviarypsychicflyingflyingAir SlashflyingFly2,8140:180.100.02421.9%
11BraviarynormalflyingflyingAir SlashflyingFly3,0880:160.090.02724.7%
12StaraptornormalflyingnormalQuick AttackflyingFly2,8250:160.090.02724.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Machop.

Estimator is how many trainers of this strength the fight needs. Power is the share of Machop's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fightingKarate Chop+fightingLow Sweephardest0:160.090.0100%
2fightingKarate Chop+fightingCross Chop0:160.090.0100%
3fightingKarate Chop+fightingBrick Break0:160.090.0100%
4fightingRock Smash+fightingLow Sweep0:160.090.0100%
5fightingRock Smash+fightingCross Chop0:160.090.0100%
6fightingRock Smash+fightingBrick Break0:160.090.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Machop throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fightingRock SmashSTAB17+121.5s0.75s
fightingKarate ChopSTAB10+131.0s0.80s

Charged moves

MovePowerEnergyDurationHits at
fightingCross ChopSTAB50-501.5s0.80s
fightingBrick BreakSTAB40-331.5s0.70s
fightingLow SweepSTAB40-332.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor638798
7/7/7648810
8/8/8658823
9/9/9668835
10/10/10678848
11/11/11689861
12/12/12699874
13/13/13709887
14/14/14720900
15/15/15hundo730913

Caught CP range 638 - 730, or 798 - 913 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

LeekDuck publishes 638 - 730 normal and 798 - 913 boosted for this boss β€” both match the table above exactly, computed from base stats rather than copied from it.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 638, not at the 678 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 40 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

in rotation nowShadow Machop1-Star Raids β€” simulated here as Shadow Tier 1
  • Shiny available
  • Weather boosted in Cloudy (catch at level 25)

Boss stats

How the numbers in the header are built.

Base Attack
137
Game Master
Base Defense
82
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((137 + 15) x 0.5974)90Game Master base Attack, tier CPM
Defensefloor((82 + 15) x 0.5974)57Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 172 unused600tier HP pool
Lobby CPfloor((137 + 15) x sqrt(82 + 15) x sqrt(600) / 10) β€” no CPM term3,666Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Machop's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.