Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids
Dhelmise
#0781- Attack
- 233
- Defense
- 179
- Stamina
- 172
- Best fast:
- Shadow Claw 14.40 DPS with STAB
- Best charged:
- Shadow Ball 2.40 DPE with STAB
- Max CP:
- 3,375
In-game artwork for this exact form (PokeMiners asset dump).
- Slug:
- dhelmise
- Game Master form:
- DHELMISE (no form template)
- Family:
- FAMILY_DHELMISE
Base stats and CP
Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.
Stat product 7,173,604 — #288 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.
In the field
Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.
Best against
Which raid bosses Dhelmise is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.
Its best showing is8againstDeoxys (Speed)(Tier 5) with Shadow Claw + Shadow Ball.
- Estimator
- 2.76
- Time to win
- 12:43
- Points
- 20
Shadow Claw + Shadow Ball- Estimator
- 3.94
- Time to win
- 18:08
- Points
- 20
Shadow Claw + Shadow Ball- Estimator
- 3.32
- Time to win
- 15:16
- Points
- 20
Shadow Claw + Shadow Ball- Estimator
- 2.81
- Time to win
- 12:57
- Points
- 20
Shadow Claw + Shadow Ball- Estimator
- 1.69
- Time to win
- 7:47
- Points
- 20
Shadow Claw + Shadow Ball- Estimator
- 2.55
- Time to win
- 11:44
- Points
- 20
Shadow Claw + Shadow Ball- Estimator
- 2.82
- Time to win
- 12:59
- Points
- 20
Shadow Claw + Shadow Ball- Estimator
- 2.83
- Time to win
- 13:02
- Points
- 10
Shadow Claw + Shadow Ball- Estimator
- 2.89
- Time to win
- 13:17
- Points
- 10
Shadow Claw + Shadow Ball- Estimator
- 3.30
- Time to win
- 15:12
- Points
- 10
Shadow Claw + Shadow Ball- Estimator
- 3.31
- Time to win
- 15:14
- Points
- 10
Shadow Claw + Shadow Ball- Estimator
- 0.90
- Time to win
- 4:09
- Points
- 10
Shadow Claw + Shadow Ball- Estimator
- 1.00
- Time to win
- 2:56
- Points
- 4
Astonish + Power Whip- Estimator
- 1.81
- Time to win
- 8:21
- Points
- 10
Shadow Claw + Shadow Ball- Estimator
- 2.62
- Time to win
- 12:02
- Points
- 10
Shadow Claw + Shadow Ball
"Details" opens Dhelmise's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.
15 more placings not shown.
Ranked with Shadow, Mega and Legendary attackers hidden — pokebattler.com's own default, so a place here is comparable with a place on its counter page. With everything switched on it places on 0 bosses. Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-05.
As a raid boss (Tier 3)
Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.
Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.
Best counters against Dhelmise →
Catch CP after the raid
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 10/10/10floor | 1,608 | 2,010 |
| 11/11/11 | 1,623 | 2,029 |
| 12/12/12 | 1,639 | 2,049 |
| 13/13/13 | 1,654 | 2,068 |
| 14/14/14 | 1,670 | 2,087 |
| 15/15/15hundo | 1,685 | 2,107 |
Caught CP range 1,608 - 1,685, or 2,010 - 2,107 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
Type matchups
Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.
- Weak (5)
- Neutral (7)
- Resists (6)
Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.
Released ghost / grass forms with the highest attack — they share every weakness and resistance above.
Movepool
3 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
13 x Shadow Claw per Shadow Ball · 9.5s cycle · 214 power with STAB
13 x Shadow Claw per Power Whip · 9.0s cycle · 202 power with STAB
4 x Astonish per Shadow Ball · 7.0s cycle · 154 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Shadow ClawSTAB | ghost | 6 | +4 | 0.5s | 14.40 | 8.00 | 2.4 | 12.0 | 6 / 8 / 2t | standard |
| AstonishSTAB | ghost | 7 | +13 | 1.0s | 8.40 | 13.00 | 2.3 | 7.0 | 12 / 10 / 3t | standard |
| Metal Sound | steel | 4 | +6 | 0.5s | 8.00 | 12.00 | 1.6 | 8.0 | 5 / 8 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Shadow BallSTAB | ghost | 100 | -50 | 3.0s | 40.00 | 2.40 | 20.0 | 33.3 | 100 / 50 | standard |
| Power WhipSTAB | grass | 90 | -50 | 2.5s | 43.20 | 2.16 | 20.0 | 36.0 | 90 / 50 | standard |
| Brutal Swing | dark | 65 | -33 | 2.0s | 32.50 | 1.97 | 16.3 | 32.5 | 55 / 35 | standard |
| Wrap | normal | 60 | -33 | 3.0s | 20.00 | 1.82 | 12.0 | 20.0 | 70 / 45 | standard |
| Heavy Slam | steel | 70 | -50 | 2.0s | 35.00 | 1.40 | 17.5 | 35.0 | 70 / 50 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.
Trainer Battles
The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.
Fast moves
| Move | Type | Power | Energy | Turns | DPT | EPT | Raid |
|---|---|---|---|---|---|---|---|
| AstonishSTAB | ghost | 12 | +10 | 3(1.5s) | 4.80 | 3.33 | 7 / +13 |
| Shadow ClawSTAB | ghost | 6 | +8 | 2(1.0s) | 3.60 | 4.00 | 6 / +4 |
| Metal Sound | steel | 5 | +8 | 2(1.0s) | 2.50 | 4.00 | 4 / +6 |
Charged moves
| Move | Type | Power | Energy | DPE | Effect | Raid |
|---|---|---|---|---|---|---|
| Shadow BallSTAB | ghost | 100 | -50 | 2.40 | none | 100 / -50 |
| Power WhipSTAB | grass | 90 | -50 | 2.16 | none | 90 / -50 |
| Brutal Swing | dark | 55 | -35 | 1.57 | none | 65 / -33 |
| Wrap | normal | 70 | -45 | 1.56 | foe Def -1 | 60 / -33 |
| Heavy Slam | steel | 70 | -50 | 1.40 | none | 70 / -50 |
Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.
Acquisition and variants
No Shadow form exists for this entry.
50,000 Stardust and 50 Candy.
Cannot Dynamax.
This entry is not a Mega or Primal form.
Where this data comes from
Every field above is read from the committed snapshot, never typed by hand.
Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.
No hand-curated correction was needed for this form; it comes straight from the Game Master template.
Their entry: DHELMISE — 3 fast, 5 charged. Ours: 3 fast, 5 charged.
Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.
Snapshot integrity is re-checked on every build and on the data quality page.