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PoGoBud

Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Mega Steelix

#0208
Attack
212
Defense
327
Stamina
181
Best fast:
Iron Tail 16.80 DPS with STAB
Best charged:
Crunch 1.97 DPE
Max CP:
4,199

In-game artwork for this exact form (PokeMiners asset dump).

FormsSteelixMega Steelix
Slug:
steelix-mega
Game Master form:
STEELIX (no form template)
Family:
FAMILY_ONIX

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#306 of 1,123 · top 27.2%
212
Defense#4 of 1,123 · top 0.4%
327
Stamina#368 of 1,123 · top 32.8%
181

Stat product 12,547,644 — #37 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
3,670
15/15/15, old level cap
Max CP (L50)
4,149
15/15/15, current level cap
Max CP (L51)
4,199
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
2,010 - 2,097
IV 10 to 15
Catch CP (L25)
2,512 - 2,622
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
5 km
walked per candy
Height
9.19 m
Weight
400 kg
Second charged move
75 candy
75,000 stardust
Mega Energy
200
40 for every Mega Evolution after the first

Best against

Which raid bosses Mega Steelix is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
0
of 120 bosses ranked
Matchups
1
bosses it places on at all
Points
10
Pokebattler's published weighting

Its best showing is28againstDiancie(Tier 5) with Iron Tail + Heavy Slam.

  • #28DiancierockfairyTier 5
    Estimator
    2.55
    Time to win
    11:44
    Points
    10
    Iron Tail + Heavy Slam

"Details" opens Mega Steelix's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

Mega Steelix places nowhere with Shadow, Mega and Legendary attackers hidden, so the table above is the everything-on ranking. With everything switched on it places on 1 boss (best #28 vs Diancie). Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-05.

As a raid boss (Mega)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
39,825
Attack
179
Defense
270
HP
9,000

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Mega Steelix →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,3081,635
11/11/111,3221,653
12/12/121,3361,671
13/13/131,3511,688
14/14/141,3651,706
15/15/15hundo1,3791,724

Caught CP range 1,308 - 1,379, or 1,635 - 1,724 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (4)
  • Neutral (4)
  • Resists (9)
  • Double resists (1)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released steel / ground forms with the highest attack — they share every weakness and resistance above.

Movepool

3 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset22.1 DPS

17 x Iron Tail per Earthquake · 20.5s cycle · 454 power with STAB

#221.6 DPS

8 x Thunder Fang per Earthquake · 11.5s cycle · 248 power with STAB

#321.4 DPS

9 x Iron Tail per Heavy Slam · 11.0s cycle · 235 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Iron TailSTABsteel14+61.0s16.806.00standard
Dragon Taildragon14+81.0s14.008.00standard
Thunder Fangelectric10+131.0s10.0013.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Crunchdark65-333.0s21.671.97standard
EarthquakeSTABground140-1003.5s48.001.68standard
Heavy SlamSTABsteel70-502.0s42.001.68standard
Breaking Swipedragon45-331.0s45.001.36standard
Psychic Fangspsychic25-331.0s25.000.76standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.0DPT

Dragon Tail+Earthquake

6 fast throws · 18 turns · 9.0s to fire

#210.5DPT

Thunder Fang+Earthquake

11 fast throws · 22 turns · 11.0s to fire

#38.8DPT

Dragon Tail+Crunch

4 fast throws · 12 turns · 6.0s to fire

Lowers the opponent's Defense by 1 stage (20% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Iron TailSTABsteel10+73(1.5s)4.002.33
Thunder Fangelectric8+62(1.0s)4.003.00
Dragon Taildragon9+123(1.5s)3.004.00

Charged moves

MoveTypePowerEnergyDPEEffect
EarthquakeSTABground120-652.22none
Heavy SlamSTABsteel70-501.68none
Crunchdark70-451.56foe Def -1 @20%
Psychic Fangspsychic40-351.14foe Def -1
Breaking Swipedragon50-501.00foe Atk -1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

75,000 Stardust and 75 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

Mega form of Steelix.

  • 200 Mega Energy the first time, 40 after that.
  • In-game icon shipped in the live client: yes

Forms of Steelix (2)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Steelixsteelground1482721813f / 5creleased
Mega Steelixsteelground2123271813f / 5creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattler1 movepool difference

Their entry: STEELIX_MEGA — 3 fast, 6 charged. Ours: 3 fast, 5 charged.

  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.