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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Celesteela

#0797
Attack
207
Defense
199
Stamina
219
Best fast:
Air Slash 14.40 DPS with STAB
Best charged:
Heavy Slam 1.68 DPE with STAB
Max CP:
3,549

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
celesteela
Game Master form:
CELESTEELA (no form template)
Family:
FAMILY_CELESTEELA

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#340 of 1,123 · top 30.3%
207
Defense#176 of 1,123 · top 15.7%
199
Stamina#128 of 1,123 · top 11.4%
219

Stat product 9,021,267 — #155 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
3,102
15/15/15, old level cap
Max CP (L50)
3,507
15/15/15, current level cap
Max CP (L51)
3,549
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,694 - 1,772
IV 10 to 15
Catch CP (L25)
2,117 - 2,216
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
20 km
walked per candy
Height
9.2 m
Weight
999.9 kg
Second charged move
100 candy
100,000 stardust

Best against

Which raid bosses Celesteela is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Celesteela does not reach the top 32 against any of the 120 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 5)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
39,774
Attack
175
Defense
169
HP
15,000

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Celesteela →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6942,117
11/11/111,7092,137
12/12/121,7252,157
13/13/131,7412,176
14/14/141,7572,196
15/15/15hundo1,7722,216

Caught CP range 1,694 - 1,772, or 2,117 - 2,216 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (2)
  • Neutral (6)
  • Resists (10)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released steel / flying forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset20.5 DPS

7 x Air Slash per Heavy Slam · 9.0s cycle · 185 power with STAB

#219.2 DPS

7 x Air Slash per Iron Head · 9.0s cycle · 173 power with STAB

#318.8 DPS

8 x Smack Down per Heavy Slam · 10.0s cycle · 188 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Air SlashSTABflying12+81.0s14.408.00standard
Smack Downrock13+71.0s13.007.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Heavy SlamSTABsteel70-502.0s42.001.68standard
Bulldozeground80-503.5s22.861.60standard
Body Slamnormal50-332.0s25.001.52standard
Iron HeadSTABsteel60-502.0s36.001.44standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing8.3DPT

Air Slash+Heavy Slam

6 fast throws · 18 turns · 9.0s to fire

#28.3DPT

Air Slash+Iron Head

6 fast throws · 18 turns · 9.0s to fire

#38.2DPT

Air Slash+Body Slam

4 fast throws · 12 turns · 6.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Smack Downrock11+83(1.5s)3.672.67
Air SlashSTABflying9+93(1.5s)3.603.00

Charged moves

MoveTypePowerEnergyDPEEffect
Heavy SlamSTABsteel70-501.68none
Iron HeadSTABsteel70-501.68none
Body Slamnormal55-351.57none
Bulldozeground45-451.00foe Def -1 @50%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

100,000 Stardust and 100 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Celesteela (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Celesteelasteelflying2071992192f / 4creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: CELESTEELA — 2 fast, 4 charged. Ours: 2 fast, 4 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.

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