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PoGoBattler

Not released in Pokemon GONo trainer can own this one yet.

Not obtainable in Pokemon GO as of 2026-10-03: PvPoke flags it released:false and onemorecatch.site lists the species as unavailable. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Raid alerts…

Type: Null counters

#0772
normalTier 5
Lobby CP
34,381
Attack
157
Defense
157
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,449 - 1,522.

Type: Null weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Type: Null is weak to fighting1.6x

  • Weak (1)
  • Neutral (16)
  • Resists (1)

It resists ghost0.39xβ€” bringing one of those is throwing damage away.

Best Type: Null counters

Beating Type: Null should take 2 trainers with Pokemon of this strength. Difficulty rating 1.80 with the best counter, 8:16 to win.

Trainers2duo
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7038:161.806.061.3%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,8489:142.016.054.9%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,33710:032.186.050.4%
4GalladepsychicfightingfightingLow KickfightingSacred Sword3,09310:082.206.050.0%
5Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,89710:362.306.047.8%
6MachampfightingfightingCounterfightingDynamic Punch3,05610:562.386.046.4%
7HawluchafightingflyingfightingLow KickfightingFlying Press2,41011:052.416.045.8%
8HariyamafightingfightingForce PalmfightingDynamic Punch2,82911:202.466.044.7%
9BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,62811:042.406.045.8%
10EmboarfirefightingfightingLow KickfightingFocus Blast2,98211:412.546.043.4%
11AnnihilapefightingghostfightingCounterfightingClose Combat3,26812:222.695.241.0%
12HaxorusdragonfightingCounterdragonBreaking Swipe3,59312:102.646.041.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Type: Null.

Estimator is how many trainers of this strength the fight needs. Power is the share of Type: Null's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTackle+normalTri-Attackhardest9:552.156.0100%
2normalTake Down+normalTri-Attack9:542.156.0100%
3normalTackle+flyingAerial Ace9:542.156.0100%
4normalTake Down+flyingAerial Ace9:532.156.0100%
5normalTackle+steelIron Head9:472.136.099%
6normalTake Down+steelIron Head9:462.126.099%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Type: Null throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalTackleSTAB5+50.5s0.30s
normalTake DownSTAB7+81.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
normalTri-AttackSTAB75-502.5s1.30s
steelIron Head60-502.0s1.40s
flyingAerial Ace55-332.5s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,4491,812
11/11/111,4641,830
12/12/121,4781,848
13/13/131,4931,866
14/14/141,5071,885
15/15/15hundo1,5221,903

Caught CP range 1,449 - 1,522, or 1,812 - 1,903 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Type: Null is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
184
Game Master
Base Defense
184
Game Master
Base Stamina
216
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((184 + 15) x 0.79)157Game Master base Attack, tier CPM
Defensefloor((184 + 15) x 0.79)157Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 216 unused15,000tier HP pool
Lobby CPfloor((184 + 15) x sqrt(184 + 15) x sqrt(15,000) / 10) β€” no CPM term34,381Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Type: Null's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.