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Shadow Snubbull counters

#0209
fairyShadow Tier 3
Lobby CP
9,613
Attack
115
Defense
76
HP
4,000
Raid timer
3 min
180s

Caught CP range 617 - 707.

Snubbull weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Snubbull is weak to poison1.6xsteel1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists dragon0.39xfighting0.625xbug0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Snubbull counters

One trainer with counters this good beats Snubbull alone. Difficulty rating 0.71 with the best counter, 2:04 to win.

Trainers1soloable
#AttackerMoveset
1Metagrosssteelpsychicjoint top picksteelBullet PunchsteelMeteor Mash3,7912:040.712.4188.6%
2TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2502:150.771.8174.3%
3RoseradegrasspoisonpoisonPoison JabpoisonSludge Bomb2,9712:200.793.1168.2%
4LucariofightingsteelsteelBullet PunchsteelMeteor Mash2,7032:160.784.1172.3%
5ExcadrillgroundsteelsteelMetal ClawsteelIron Head3,2442:250.823.5162.4%
6RevavroomsteelpoisonpoisonPoison JabpoisonGunk Shot2,9512:310.862.8155.4%
7OverqwildarkpoisonpoisonPoison JabpoisonSludge Bomb2,9462:350.883.4151.9%
8KingambitdarksteelsteelMetal ClawsteelIron Head3,6142:380.903.4148.1%
9ToxicroakpoisonfightingpoisonPoison JabpoisonSludge Bomb2,4882:410.913.7146.2%
10GengarghostpoisonghostLickpoisonSludge Bomb2,8782:380.904.2148.4%
11ScolipedebugpoisonpoisonPoison JabpoisonSludge Bomb2,4472:450.943.8142.2%
12SalazzlepoisonfirepoisonPoison JabpoisonSludge Wave2,4792:470.954.0140.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Snubbull.

Estimator is how many trainers of this strength the fight needs. Power is the share of Snubbull's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkBite+fairyDazzling Gleamhardest2:200.803.4100%
2normalTackle+fairyDazzling Gleam2:190.793.2100%
3darkBite+fightingBrick Break2:180.793.0100%
4normalTackle+fightingBrick Break2:180.792.8100%
5normalTackle+darkCrunch2:180.782.8100%
6darkBite+darkCrunch2:170.782.8100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Snubbull throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
darkBite6+40.5s0.30s
normalTackle5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
fairyDazzling GleamSTAB100-503.5s2.10s
fightingBrick Break40-331.5s0.70s
darkCrunch65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor617772
7/7/7627784
8/8/8637796
9/9/9646808
10/10/10656821
11/11/11666833
12/12/12676846
13/13/13686858
14/14/14697871
15/15/15hundo707884

Caught CP range 617 - 707, or 772 - 884 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 617, not at the 656 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 39 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Snubbull is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
137
Game Master
Base Defense
85
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((137 + 15) x 0.76)115Game Master base Attack, tier CPM
Defensefloor((85 + 15) x 0.76)76Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 155 unused4,000tier HP pool
Lobby CPfloor((137 + 15) x sqrt(85 + 15) x sqrt(4,000) / 10) β€” no CPM term9,613Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Snubbull's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.