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Snubbull counters

#0209
fairyTier 5
Lobby CP
18,616
Attack
120
Defense
79
HP
15,000
Raid timer
5 min
300s

Caught CP range 656 - 707.

Snubbull weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Snubbull is weak to poison1.6xsteel1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists dragon0.39xfighting0.625xbug0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Snubbull counters

Beating Snubbull should take 2 trainers with Pokemon of this strength. Difficulty rating 1.01 with the best counter, 4:39 to win.

Trainers2duo
#AttackerMoveset
1Metagrosssteelpsychicjoint top picksteelBullet PunchsteelMeteor Mash3,7914:391.014.8109.2%
2TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2505:041.104.399.9%
3RoseradegrasspoisonpoisonPoison JabpoisonSludge Bomb2,9715:161.145.396.3%
4LucariofightingsteelsteelBullet PunchsteelMeteor Mash2,7035:101.125.798.2%
5RevavroomsteelpoisonpoisonPoison JabpoisonGunk Shot2,9515:421.245.288.8%
6OverqwildarkpoisonpoisonPoison JabpoisonSludge Bomb2,9465:411.245.089.2%
7ExcadrillgroundsteelsteelMetal ClawsteelIron Head3,2445:371.226.090.1%
8GengarghostpoisonghostLickpoisonSludge Bomb2,8785:471.264.987.7%
9KingambitdarksteelsteelMetal ClawsteelIron Head3,6145:581.305.085.0%
10ToxicroakpoisonfightingpoisonPoison JabpoisonSludge Bomb2,4885:591.305.084.7%
11ScolipedebugpoisonpoisonPoison JabpoisonSludge Bomb2,4476:141.355.081.3%
12DuraludonsteeldragonsteelMetal ClawsteelFlash Cannon3,0676:111.346.082.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Snubbull.

Estimator is how many trainers of this strength the fight needs. Power is the share of Snubbull's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTackle+fairyDazzling Gleamhardest5:181.155.4100%
2darkBite+fairyDazzling Gleam5:171.155.5100%
3darkBite+darkCrunch5:161.145.194%
4normalTackle+darkCrunch5:151.145.194%
5darkBite+fightingBrick Break5:141.144.8100%
6normalTackle+fightingBrick Break5:141.144.7100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Snubbull throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
darkBite6+40.5s0.30s
normalTackle5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
fairyDazzling GleamSTAB100-503.5s2.10s
fightingBrick Break40-331.5s0.70s
darkCrunch65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor656821
11/11/11666833
12/12/12676846
13/13/13686858
14/14/14697871
15/15/15hundo707884

Caught CP range 656 - 707, or 821 - 884 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Snubbull is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
137
Game Master
Base Defense
85
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((137 + 15) x 0.79)120Game Master base Attack, tier CPM
Defensefloor((85 + 15) x 0.79)79Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 155 unused15,000tier HP pool
Lobby CPfloor((137 + 15) x sqrt(85 + 15) x sqrt(15,000) / 10) β€” no CPM term18,616Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Snubbull's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.