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Shadow Raticate counters

#0020
normalShadow Tier 5
Lobby CP
26,749
Attack
144
Defense
126
HP
15,000
Raid timer
5 min
300s

Caught CP range 884 - 989.

Raticate weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Raticate is weak to fighting1.6x

  • Weak (1)
  • Neutral (16)
  • Resists (1)

It resists ghost0.39xβ€” bringing one of those is throwing damage away.

Best Raticate counters

Beating Raticate should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.61 with the best counter, 12:20 to win.

Trainers3small group
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,70312:202.616.043.2%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,84813:042.776.040.8%
3GalladepsychicfightingfightingLow KickfightingSacred Sword3,09314:293.066.036.8%
4ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,33714:413.116.036.3%
5Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,89715:293.286.034.4%
6MachampfightingfightingCounterfightingDynamic Punch3,05615:323.296.034.3%
7HawluchafightingflyingfightingLow KickfightingFlying Press2,41015:573.385.833.4%
8AnnihilapefightingghostfightingCounterfightingClose Combat3,26817:123.645.431.0%
9HariyamafightingfightingForce PalmfightingDynamic Punch2,82916:283.486.032.4%
10BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,62816:293.496.032.3%
11HeracrossbugfightingfightingCounterfightingClose Combat3,10117:143.656.030.9%
12HaxorusdragonfightingCounterdragonBreaking Swipe3,59317:083.636.031.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Raticate.

Estimator is how many trainers of this strength the fight needs. Power is the share of Raticate's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkBite+normalHyper Beamhardest14:413.116.0100%
2normalQuick Attack+normalHyper Beam14:333.086.093%
3darkBite+groundDig14:062.996.093%
4darkBite+normalHyper Fang14:062.996.0100%
5normalQuick Attack+normalHyper Fang14:032.976.0100%
6normalQuick Attack+groundDig14:022.976.093%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Raticate throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
darkBite6+40.5s0.30s
normalQuick AttackSTAB10+131.0s0.45s

Charged moves

MovePowerEnergyDurationHits at
normalHyper BeamSTAB150-1004.0s3.50s
normalHyper FangSTAB80-502.5s1.50s
groundDig100-504.5s2.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor8841,106
7/7/78961,120
8/8/89071,134
9/9/99181,148
10/10/109301,163
11/11/119421,177
12/12/129531,192
13/13/139651,206
14/14/149771,221
15/15/15hundo9891,236

Caught CP range 884 - 989, or 1,106 - 1,236 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 884, not at the 930 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 46 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Raticate is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
161
Game Master
Base Defense
139
Game Master
Base Stamina
146
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((161 + 15) x 0.82)144Game Master base Attack, tier CPM
Defensefloor((139 + 15) x 0.82)126Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 146 unused15,000tier HP pool
Lobby CPfloor((161 + 15) x sqrt(139 + 15) x sqrt(15,000) / 10) β€” no CPM term26,749Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Raticate's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.