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Shadow Patrat counters

#0504
normalShadow Tier 5
Lobby CP
12,982
Attack
92
Defense
72
HP
15,000
Raid timer
5 min
300s

Caught CP range 381 - 452.

Patrat weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Patrat is weak to fighting1.6x

  • Weak (1)
  • Neutral (16)
  • Resists (1)

It resists ghost0.39xβ€” bringing one of those is throwing damage away.

Best Patrat counters

Beating Patrat should take 2 trainers with Pokemon of this strength. Difficulty rating 1.43 with the best counter, 6:45 to win.

Trainers2duo
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7036:451.436.079.0%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,8487:151.546.073.5%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3377:591.696.066.8%
4GalladepsychicfightingfightingLow KickfightingSacred Sword3,0938:231.786.063.6%
5BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,6288:211.776.063.9%
6Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,8978:461.865.060.8%
7MachampfightingfightingCounterfightingDynamic Punch3,0568:401.836.061.5%
8HawluchafightingflyingfightingLow KickfightingFlying Press2,4108:501.875.160.4%
9HariyamafightingfightingForce PalmfightingDynamic Punch2,8298:581.906.059.5%
10HeracrossbugfightingfightingCounterfightingClose Combat3,1019:262.005.356.5%
11AnnihilapefightingghostfightingCounterfightingClose Combat3,2689:482.084.754.4%
12Sirfetch'dfightingfightingCounterfightingClose Combat2,9859:272.006.056.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Patrat.

Estimator is how many trainers of this strength the fight needs. Power is the share of Patrat's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTackle+normalHyper Fanghardest7:581.696.0100%
2darkBite+normalHyper Fang7:581.696.0100%
3darkBite+groundDig7:551.685.7100%
4normalTackle+groundDig7:551.685.8100%
5normalTackle+grassGrass Knot7:531.675.8100%
6darkBite+grassGrass Knot7:511.665.8100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Patrat throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalTackleSTAB5+50.5s0.30s
darkBite6+40.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
normalHyper FangSTAB80-502.5s1.50s
grassGrass Knot90-502.5s1.60s
groundDig100-504.5s2.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor381477
7/7/7389486
8/8/8397496
9/9/9404505
10/10/10412515
11/11/11420525
12/12/12428535
13/13/13436545
14/14/14444555
15/15/15hundo452565

Caught CP range 381 - 452, or 477 - 565 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 381, not at the 412 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 31 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Patrat is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
98
Game Master
Base Defense
73
Game Master
Base Stamina
128
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((98 + 15) x 0.82)92Game Master base Attack, tier CPM
Defensefloor((73 + 15) x 0.82)72Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 128 unused15,000tier HP pool
Lobby CPfloor((98 + 15) x sqrt(73 + 15) x sqrt(15,000) / 10) β€” no CPM term12,982Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Patrat's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.