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Shadow Alolan Muk counters

#0089
poisondarkShadow Tier 5
Lobby CP
34,333
Attack
168
Defense
153
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,442 - 1,575.

Alolan Muk weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Alolan Muk is weak to ground1.6x

  • Weak (1)
  • Neutral (12)
  • Resists (5)

It resists poison0.625xghost0.625xgrass0.625xpsychic0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Alolan Muk counters

Beating Alolan Muk should take 4 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 3.76 with the best counter, 17:44 to win.

Trainers4small group
#AttackerMoveset
1Garchompdragongroundjoint top pickgroundMud ShotgroundEarth Power3,96217:443.765.430.1%
2Excadrillgroundsteeljoint top pickgroundMud ShotgroundScorching Sands3,24418:033.825.229.5%
3MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,32818:113.855.629.3%
4RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,73319:214.105.227.6%
5KrookodilegrounddarkgroundMud-SlapgroundEarthquake3,04620:234.315.526.2%
6UrsalunagroundnormalnormalTacklegroundHigh Horsepower3,85421:304.555.424.8%
7RhydongroundrockgroundMud-SlapgroundEarthquake3,17921:234.535.424.9%
8MudsdalegroundgroundMud-SlapgroundEarthquake3,04621:574.655.524.3%
9GolemrockgroundgroundMud-SlapgroundEarthquake2,94922:104.695.424.1%
10HippowdongroundgroundSand AttackgroundEarth Power3,08522:164.715.524.0%
11DonphangroundgroundMud-SlapgroundEarthquake3,01322:134.705.524.0%
12LucariofightingsteelfightingForce PalmfightingAura Sphere2,70322:314.775.523.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Alolan Muk.

Estimator is how many trainers of this strength the fight needs. Power is the share of Alolan Muk's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 18 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkSnarl+iceIce Punchhardest19:474.196.0100%
2darkBite+iceIce Punch19:444.186.0100%
3darkSnarl+darkBrutal Swing19:334.146.0100%
4darkSnarl+darkDark Pulse19:314.136.0100%
5darkBite+darkBrutal Swing19:294.136.097%
6poisonPoison Jab+darkDark Pulse19:274.126.099%
7poisonPoison Jab+iceIce Punch19:274.126.0100%
8darkBite+darkDark Pulse19:224.106.0100%
9darkBite+poisonGunk Shot19:174.086.0100%
10poisonPoison Jab+darkBrutal Swing19:134.076.0100%
11poisonPoison Jab+poisonGunk Shot19:134.075.8100%
12darkBite+poisonSludge Wave19:114.065.9100%
13poisonPoison Jab+poisonSludge Wave19:074.055.5100%
14darkSnarl+poisonSludge Wave19:064.046.0100%
15darkSnarl+poisonGunk Shot19:034.036.0100%
16darkSnarl+poisonAcid Spray18:303.922.9100%
17darkBite+poisonAcid Spray18:253.902.4100%
18poisonPoison Jab+poisonAcid Spray18:253.902.2100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Alolan Muk throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
poisonPoison JabSTAB13+91.0s0.40s
darkBiteSTAB6+40.5s0.30s
darkSnarlSTAB11+131.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
poisonGunk ShotSTAB130-1003.0s1.60s
poisonSludge WaveSTAB105-1003.0s1.80s
darkBrutal SwingSTAB65-332.0s1.30s
darkDark PulseSTAB80-503.0s1.40s
iceIce Punch50-332.0s1.40s
poisonAcid SpraySTAB20-503.0s2.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,4421,803
7/7/71,4571,821
8/8/81,4711,839
9/9/91,4861,858
10/10/101,5011,876
11/11/111,5151,894
12/12/121,5301,913
13/13/131,5451,932
14/14/141,5601,950
15/15/15hundo1,5751,969

Caught CP range 1,442 - 1,575, or 1,803 - 1,969 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,442, not at the 1,501 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 59 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Alolan Muk is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
190
Game Master
Base Defense
172
Game Master
Base Stamina
233
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((190 + 15) x 0.82)168Game Master base Attack, tier CPM
Defensefloor((172 + 15) x 0.82)153Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 233 unused15,000tier HP pool
Lobby CPfloor((190 + 15) x sqrt(172 + 15) x sqrt(15,000) / 10) β€” no CPM term34,333Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Alolan Muk's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.