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Shadow Galarian Meowth counters

#0052
steelShadow Tier 3
Lobby CP
8,504
Attack
98
Defense
81
HP
4,000
Raid timer
3 min
180s

Caught CP range 511 - 591.

Galarian Meowth weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Galarian Meowth is weak to fighting1.6xground1.6xfire1.6x

  • Weak (3)
  • Neutral (4)
  • Resists (11)

It resists poison0.39xnormal0.625xflying0.625xrock0.625xbug0.625xsteel0.625xgrass0.625xpsychic0.625xice0.625xdragon0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Galarian Meowth counters

One trainer with counters this good beats Galarian Meowth alone. Difficulty rating 0.68 with the best counter, 1:59 to win.

Trainers1soloable
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7031:590.682.7196.6%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,8482:080.732.7182.8%
3VolcaronabugfirefireFire SpinfireOverheat3,6322:170.781.9170.9%
4CinderacefirefireFire SpinfirePyroball3,0182:150.772.7173.3%
5ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3372:220.812.5165.4%
6CharizardfireflyingfireFire SpinfireBlast Burn2,8892:270.842.0159.4%
7EmboarfirefightingfightingLow KickfireBlast Burn2,9822:270.842.6160.1%
8Darmanitan (Standard)firefireFire FangfireOverheat3,1052:220.813.3165.2%
9ChandelureghostfirefireFire SpinfireOverheat3,2682:220.813.3165.4%
10DelphoxfirepsychicfireFire SpinfireBlast Burn3,0592:270.843.1159.6%
11GarchompdragongroundgroundMud ShotgroundEarth Power3,9622:340.882.4152.5%
12BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,6282:260.833.4160.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Galarian Meowth.

Estimator is how many trainers of this strength the fight needs. Power is the share of Galarian Meowth's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1steelMetal Claw+groundDighardest2:190.793.9100%
2normalScratch+groundDig2:190.793.9100%
3steelMetal Sound+groundDig2:180.793.8100%
4normalScratch+steelGyro Ball2:160.772.6100%
5steelMetal Sound+steelGyro Ball2:150.772.5100%
6steelMetal Claw+steelGyro Ball2:150.772.6100%
7normalScratch+darkNight Slash2:140.761.6100%
8steelMetal Claw+darkNight Slash2:140.761.7100%
9normalScratch+grassTrailblaze2:140.761.8100%
10steelMetal Sound+grassTrailblaze2:130.761.8100%
11steelMetal Sound+darkNight Slash2:130.761.5100%
12steelMetal Claw+grassTrailblaze2:130.761.8100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Galarian Meowth throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
steelMetal ClawSTAB6+50.5s0.23s
normalScratch6+40.5s0.30s
steelMetal SoundSTAB4+60.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
grassTrailblaze65-502.0s1.20s
steelGyro BallSTAB85-503.5s3.20s
darkNight Slash45-332.0s1.10s
groundDig100-504.5s2.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor511639
7/7/7519649
8/8/8528660
9/9/9537671
10/10/10546682
11/11/11555694
12/12/12564705
13/13/13573716
14/14/14582728
15/15/15hundo591739

Caught CP range 511 - 591, or 639 - 739 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 511, not at the 546 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 35 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Galarian Meowth is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
115
Game Master
Base Defense
92
Game Master
Base Stamina
137
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((115 + 15) x 0.76)98Game Master base Attack, tier CPM
Defensefloor((92 + 15) x 0.76)81Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 137 unused4,000tier HP pool
Lobby CPfloor((115 + 15) x sqrt(92 + 15) x sqrt(4,000) / 10) β€” no CPM term8,504Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Galarian Meowth's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.