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Mega Houndoom counters

#0229
Lobby CP
41,693
Attack
240
Defense
165
HP
9,000
Raid timer
5 min
300s

Caught CP range 1,432 - 1,505 (a Mega raid hands you Houndoom).

Mega Houndoom weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mega Houndoom is weak to fighting1.6xground1.6xrock1.6xwater1.6x

  • Weak (4)
  • Neutral (7)
  • Resists (7)

It resists psychic0.39xghost0.625xsteel0.625xfire0.625xgrass0.625xice0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Mega Houndoom counters

Beating Mega Houndoom should take 2 trainers with Pokemon of this strength. Difficulty rating 1.23 with the best counter, 5:43 to win.

Trainers2duo
#AttackerMoveset
1Blazikenfirefightingjoint top pickfightingCounterfightingAura Sphere2,8485:431.236.088.7%
2LucariofightingsteelfightingForce PalmfightingAura Sphere2,7036:001.296.084.6%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3376:331.416.077.4%
4QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0186:351.426.077.1%
5InteleonwaterwaterWater GunwaterHydro Cannon2,9646:221.376.079.7%
6GarchompdragongroundgroundMud ShotgroundEarth Power3,9626:491.476.074.4%
7PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2006:451.456.075.1%
8RhyperiorgroundrockgroundMud-SlaprockRock Wrecker3,7336:501.476.074.2%
9GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,6546:441.456.075.3%
10GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2736:471.466.074.8%
11GigalithrocknormalLock-OnrockMeteor Beam3,2286:541.486.073.5%
12TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1287:011.516.072.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mega Houndoom.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mega Houndoom's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 18 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fireIncinerate+darkDark Pulse+hardest6:371.426.0100%
2fireFire Fang+darkDark Pulse+6:351.426.0100%
3fireIncinerate+fireFire Blast6:331.416.0100%
4darkSnarl+fireFire Blast6:331.416.0100%
5darkSnarl+darkDark Pulse+6:291.406.0100%
6fireFire Fang+fireFire Blast6:281.396.0100%
7fireIncinerate+fireFlamethrower6:231.386.0100%
8fireIncinerate+grassTrailblaze6:191.366.0100%
9fireFire Fang+fireFlamethrower6:171.356.0100%
10fireIncinerate+darkCrunch6:161.356.0100%
11fireFire Fang+grassTrailblaze6:161.356.0100%
12fireIncinerate+darkFoul Play6:151.356.0100%
13fireFire Fang+darkFoul Play6:151.346.0100%
14darkSnarl+darkCrunch6:131.346.0100%
15darkSnarl+grassTrailblaze6:131.346.0100%
16darkSnarl+fireFlamethrower6:121.336.0100%
17darkSnarl+darkFoul Play6:121.336.0100%
18fireFire Fang+darkCrunch6:121.336.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mega Houndoom throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireFire FangSTAB13+91.0s0.74s
fireIncinerateSTAB32+222.5s0.70s
darkSnarlSTAB11+131.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
darkDark Pulse+STAB150-1003.0s1.40s
fireFire BlastSTAB140-1004.0s2.90s
darkFoul PlaySTAB70-502.0s1.70s
fireFlamethrowerSTAB65-502.0s1.30s
grassTrailblaze65-502.0s1.20s
darkCrunchSTAB65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,4321,790
11/11/111,4461,808
12/12/121,4611,826
13/13/131,4761,845
14/14/141,4901,863
15/15/15hundo1,5051,882

Caught CP range 1,432 - 1,505, or 1,790 - 1,882 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Mega Houndoom is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
289
Game Master
Base Defense
194
Game Master
Base Stamina
181
ignored by a raid boss
Tier CPM
0.79
9,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((289 + 15) x 0.79)240Game Master base Attack, tier CPM
Defensefloor((194 + 15) x 0.79)165Game Master base Defense, tier CPM
HP9,000 β€” fixed by tier, base Stamina 181 unused9,000tier HP pool
Lobby CPfloor((289 + 15) x sqrt(194 + 15) x sqrt(9,000) / 10) β€” no CPM term41,693Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 9,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mega Houndoom's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.