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Glameow counters

#0431
normalElite
Lobby CP
17,271
Attack
122
Defense
95
HP
20,000
Raid timer
5 min
300s

Caught CP range 490 - 533.

Glameow weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Glameow is weak to fighting1.6x

  • Weak (1)
  • Neutral (16)
  • Resists (1)

It resists ghost0.39xβ€” bringing one of those is throwing damage away.

Best Glameow counters

Beating Glameow should take 2 trainers with Pokemon of this strength. Difficulty rating 1.49 with the best counter, 6:52 to win.

Trainers2duo
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7036:521.496.073.8%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,8487:201.596.069.1%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3378:121.786.061.8%
4GalladepsychicfightingfightingLow KickfightingSacred Sword3,0938:201.816.060.8%
5MachampfightingfightingCounterfightingDynamic Punch3,0568:551.946.056.9%
6Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,8979:031.975.756.0%
7HariyamafightingfightingForce PalmfightingDynamic Punch2,8299:132.006.055.0%
8HawluchafightingflyingfightingLow KickfightingFlying Press2,4109:142.016.054.9%
9BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,6289:122.006.055.1%
10HaxorusdragonfightingCounterdragonBreaking Swipe3,5939:552.155.951.2%
11Sirfetch'dfightingfightingCounterfightingClose Combat2,9859:392.106.052.5%
12AnnihilapefightingghostfightingCounterfightingClose Combat3,26810:052.195.950.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Glameow.

Estimator is how many trainers of this strength the fight needs. Power is the share of Glameow's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalScratch+fairyPlay Roughhardest8:151.796.0100%
2normalQuick Attack+fairyPlay Rough8:131.786.0100%
3normalScratch+flyingAerial Ace8:081.776.0100%
4normalQuick Attack+flyingAerial Ace8:051.766.0100%
5normalQuick Attack+electricThunderbolt8:021.755.9100%
6normalScratch+electricThunderbolt8:021.755.8100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Glameow throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalScratchSTAB6+40.5s0.30s
normalQuick AttackSTAB10+131.0s0.45s

Charged moves

MovePowerEnergyDurationHits at
electricThunderbolt80-502.5s1.80s
fairyPlay Rough90-503.0s1.40s
flyingAerial Ace55-332.5s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor490613
11/11/11499623
12/12/12507634
13/13/13516645
14/14/14525656
15/15/15hundo533667

Caught CP range 490 - 533, or 613 - 667 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Glameow is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
109
Game Master
Base Defense
82
Game Master
Base Stamina
135
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((109 + 15) x 0.985)122Game Master base Attack, tier CPM
Defensefloor((82 + 15) x 0.985)95Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 135 unused20,000tier HP pool
Lobby CPfloor((109 + 15) x sqrt(82 + 15) x sqrt(20,000) / 10) β€” no CPM term17,271Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Glameow's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.