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Ditto counters

#0132
normalElite
Lobby CP
15,433
Attack
104
Defense
104
HP
20,000
Raid timer
5 min
300s

Caught CP range 434 - 475.

Ditto weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Ditto is weak to fighting1.6x

  • Weak (1)
  • Neutral (16)
  • Resists (1)

It resists ghost0.39xβ€” bringing one of those is throwing damage away.

Best Ditto counters

Beating Ditto should take 2 trainers with Pokemon of this strength. Difficulty rating 1.54 with the best counter, 7:06 to win.

Trainers2duo
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7037:061.542.571.4%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,8487:491.703.764.9%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3378:361.873.058.9%
4GalladepsychicfightingfightingLow KickfightingSacred Sword3,0939:051.973.355.8%
5BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,6288:521.934.657.2%
6MachampfightingfightingKarate ChopfightingDynamic Punch3,0569:272.053.153.7%
7Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,8979:322.073.053.2%
8AnnihilapefightingghostfightingCounterfightingClose Combat3,26810:342.301.048.0%
9HariyamafightingfightingForce PalmfightingDynamic Punch2,8299:482.133.051.8%
10HawluchafightingflyingfightingLow KickfightingFlying Press2,4109:492.133.751.7%
11Sirfetch'dfightingfightingCounterfightingClose Combat2,9859:562.163.851.0%
12EmboarfirefightingfightingLow KickfightingFocus Blast2,98210:072.203.350.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Ditto.

Estimator is how many trainers of this strength the fight needs. Power is the share of Ditto's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

What Ditto throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalTransformSTAB0+02.0s0.07s

Charged moves

MovePowerEnergyDurationHits at
normalStruggleSTAB35-02.0s1.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor434543
11/11/11442553
12/12/12450563
13/13/13458573
14/14/14467583
15/15/15hundo475594

Caught CP range 434 - 475, or 543 - 594 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Ditto is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
91
Game Master
Base Defense
91
Game Master
Base Stamina
134
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((91 + 15) x 0.985)104Game Master base Attack, tier CPM
Defensefloor((91 + 15) x 0.985)104Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 134 unused20,000tier HP pool
Lobby CPfloor((91 + 15) x sqrt(91 + 15) x sqrt(20,000) / 10) β€” no CPM term15,433Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Ditto's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.