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Shadow Cranidos counters

#0408
rockShadow Tier 3
Lobby CP
13,665
Attack
177
Defense
65
HP
4,000
Raid timer
3 min
180s

Caught CP range 922 - 1,040.

Cranidos weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Cranidos is weak to fighting1.6xground1.6xsteel1.6xwater1.6xgrass1.6x

  • Weak (5)
  • Neutral (9)
  • Resists (4)

It resists normal0.625xflying0.625xpoison0.625xfire0.625xβ€” bringing one of those is throwing damage away.

Best Cranidos counters

One trainer with counters this good beats Cranidos alone. Difficulty rating 0.55 with the best counter, 1:36 to win.

Trainers1soloable
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7031:360.552.9243.8%
2MetagrosssteelpsychicsteelBullet PunchsteelMeteor Mash3,7911:470.612.5219.6%
3Hisuian DecidueyegrassfightinggrassMagical LeaffightingAura Sphere2,8971:530.642.7207.8%
4BlazikenfirefightingfightingCounterfightingAura Sphere2,8481:450.605.0222.5%
5ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3371:540.653.1205.9%
6RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,3241:560.663.3203.0%
7GarchompdragongroundgroundMud ShotgroundEarth Power3,9622:010.692.4193.3%
8QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0181:550.663.6203.3%
9GalladepsychicfightingfightingLow KickfightingSacred Sword3,0931:570.673.3200.2%
10InteleonwaterwaterWater GunwaterHydro Cannon2,9641:500.635.1212.7%
11BreloomgrassfightingfightingForce PalmgrassGrass Knot2,6281:560.664.4202.7%
12ExcadrillgroundsteelsteelMetal ClawgroundScorching Sands3,2442:020.703.2191.9%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Cranidos.

Estimator is how many trainers of this strength the fight needs. Power is the share of Cranidos's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicZen Headbutt+groundBulldozehardest1:500.634.1100%
2normalTake Down+groundBulldoze1:500.633.6100%
3psychicZen Headbutt+rockAncient Power1:490.623.2100%
4normalTake Down+rockAncient Power1:480.622.7100%
5psychicZen Headbutt+rockRock Tomb1:480.613.2100%
6normalTake Down+rockRock Tomb1:480.612.6100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Cranidos throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicZen Headbutt11+91.0s0.75s
normalTake Down7+81.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
rockRock TombSTAB65-503.0s2.05s
rockAncient PowerSTAB70-333.5s2.85s
groundBulldoze80-503.5s2.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor9221,153
7/7/79351,169
8/8/89481,185
9/9/99611,201
10/10/109741,217
11/11/119871,234
12/12/121,0001,250
13/13/131,0131,267
14/14/141,0261,283
15/15/15hundo1,0401,300

Caught CP range 922 - 1,040, or 1,153 - 1,300 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 922, not at the 974 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 52 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Cranidos is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
218
Game Master
Base Defense
71
Game Master
Base Stamina
167
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((218 + 15) x 0.76)177Game Master base Attack, tier CPM
Defensefloor((71 + 15) x 0.76)65Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 167 unused4,000tier HP pool
Lobby CPfloor((218 + 15) x sqrt(71 + 15) x sqrt(4,000) / 10) β€” no CPM term13,665Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Cranidos's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.