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Cranidos counters

#0408
rockTier 5
Lobby CP
26,463
Attack
184
Defense
67
HP
15,000
Raid timer
5 min
300s

Caught CP range 974 - 1,040.

Cranidos weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Cranidos is weak to fighting1.6xground1.6xsteel1.6xwater1.6xgrass1.6x

  • Weak (5)
  • Neutral (9)
  • Resists (4)

It resists normal0.625xflying0.625xpoison0.625xfire0.625xβ€” bringing one of those is throwing damage away.

Best Cranidos counters

One trainer with counters this good beats Cranidos alone. Difficulty rating 0.79 with the best counter, 3:38 to win.

Trainers1soloable
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7033:380.795.0139.5%
2MetagrosssteelpsychicsteelBullet PunchsteelMeteor Mash3,7914:010.874.7126.2%
3Hisuian DecidueyegrassfightinggrassMagical LeaffightingAura Sphere2,8974:150.925.7119.1%
4BlazikenfirefightingfightingCounterfightingAura Sphere2,8484:010.876.0126.4%
5InteleonwaterwaterWater GunwaterHydro Cannon2,9644:060.896.0123.5%
6ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3374:190.945.8117.2%
7RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,3244:230.955.8115.6%
8TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2504:260.965.3114.3%
9BreloomgrassfightingfightingForce PalmgrassGrass Knot2,6284:210.946.0116.6%
10ExcadrillgroundsteelsteelMetal ClawgroundEarthquake3,2444:270.974.6114.0%
11QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0184:260.966.0114.4%
12GarchompdragongroundgroundMud ShotgroundEarth Power3,9624:381.015.2109.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Cranidos.

Estimator is how many trainers of this strength the fight needs. Power is the share of Cranidos's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicZen Headbutt+groundBulldozehardest4:100.916.0100%
2normalTake Down+groundBulldoze4:100.905.9100%
3psychicZen Headbutt+rockAncient Power4:020.885.5100%
4psychicZen Headbutt+rockRock Tomb4:010.875.5100%
5normalTake Down+rockRock Tomb4:000.875.2100%
6normalTake Down+rockAncient Power4:000.875.2100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Cranidos throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicZen Headbutt11+91.0s0.75s
normalTake Down7+81.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
rockRock TombSTAB65-503.0s2.05s
rockAncient PowerSTAB70-333.5s2.85s
groundBulldoze80-503.5s2.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor9741,217
11/11/119871,234
12/12/121,0001,250
13/13/131,0131,267
14/14/141,0261,283
15/15/15hundo1,0401,300

Caught CP range 974 - 1,040, or 1,217 - 1,300 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Cranidos is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
218
Game Master
Base Defense
71
Game Master
Base Stamina
167
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((218 + 15) x 0.79)184Game Master base Attack, tier CPM
Defensefloor((71 + 15) x 0.79)67Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 167 unused15,000tier HP pool
Lobby CPfloor((218 + 15) x sqrt(71 + 15) x sqrt(15,000) / 10) β€” no CPM term26,463Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Cranidos's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.