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Shadow Cloyster counters

#0091
watericeShadow Tier 3
Lobby CP
20,927
Attack
152
Defense
205
HP
4,000
Raid timer
3 min
180s

Caught CP range 1,326 - 1,455.

Cloyster weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Cloyster is weak to fighting1.6xrock1.6xgrass1.6xelectric1.6x

  • Weak (4)
  • Neutral (12)
  • Resists (2)

It resists ice0.39xwater0.625xβ€” bringing one of those is throwing damage away.

Best Cloyster counters

Beating Cloyster should take 2 trainers with Pokemon of this strength. Difficulty rating 1.77 with the best counter, 5:10 to win.

Trainers2duo
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7035:101.775.875.7%
2ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3376:052.085.964.3%
3ElectivireelectricelectricThunder ShockelectricWild Charge3,0796:032.076.064.6%
4BlazikenfirefightingfightingCounterfightingAura Sphere2,8486:002.055.765.1%
5MagnezoneelectricsteelelectricSparkelectricWild Charge3,2056:252.195.161.0%
6GalladepsychicfightingfightingLow KickfightingSacred Sword3,0936:132.136.062.8%
7Hisuian DecidueyegrassfightinggrassMagical LeaffightingAura Sphere2,8976:102.115.763.5%
8MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8256:072.096.063.9%
9RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,3246:232.185.761.2%
10GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2736:202.166.061.8%
11LuxrayelectricelectricSparkelectricWild Charge2,8886:312.236.060.0%
12MachampfightingfightingKarate ChopfightingDynamic Punch3,0566:372.266.059.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Cloyster.

Estimator is how many trainers of this strength the fight needs. Power is the share of Cloyster's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1iceFrost Breath+waterHydro Pumphardest6:172.146.0100%
2iceIce Shard+waterHydro Pump6:152.146.0100%
3iceIce Shard+waterRazor Shell6:012.066.0100%
4iceIce Shard+waterLiquidation6:002.056.0100%
5iceFrost Breath+waterRazor Shell6:002.056.0100%
6iceFrost Breath+waterLiquidation6:002.056.0100%
7iceFrost Breath+iceAvalanche5:572.035.9100%
8iceIce Shard+iceAvalanche5:572.035.9100%
9iceFrost Breath+iceAurora Beam5:522.005.693%
10iceIce Shard+iceAurora Beam5:512.005.593%
11iceIce Shard+iceIcy Wind5:501.995.094%
12iceFrost Breath+iceIcy Wind5:501.995.288%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Cloyster throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
iceFrost BreathSTAB11+91.0s0.55s
iceIce ShardSTAB10+101.0s0.40s

Charged moves

MovePowerEnergyDurationHits at
waterHydro PumpSTAB135-1003.5s1.10s
waterRazor ShellSTAB55-331.5s0.85s
iceAvalancheSTAB85-502.5s1.50s
waterLiquidationSTAB70-333.0s2.00s
iceAurora BeamSTAB80-503.5s3.30s
iceIcy WindSTAB65-333.5s2.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,3261,658
7/7/71,3401,675
8/8/81,3541,693
9/9/91,3681,711
10/10/101,3831,729
11/11/111,3971,747
12/12/121,4121,765
13/13/131,4261,783
14/14/141,4411,801
15/15/15hundo1,4551,819

Caught CP range 1,326 - 1,455, or 1,658 - 1,819 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,326, not at the 1,383 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 57 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Cloyster is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
186
Game Master
Base Defense
256
Game Master
Base Stamina
137
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((186 + 15) x 0.76)152Game Master base Attack, tier CPM
Defensefloor((256 + 15) x 0.76)205Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 137 unused4,000tier HP pool
Lobby CPfloor((186 + 15) x sqrt(256 + 15) x sqrt(4,000) / 10) β€” no CPM term20,927Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Cloyster's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.