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PoGoBud

Not released in Pokemon GONo trainer can own this one yet.

Not obtainable in Pokemon GO as of 2026-10-03: PvPoke flags it released:false and onemorecatch.site lists the species as unavailable. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Raid alerts…

Chien-Pao counters

#1002
darkiceTier 3
Lobby CP
22,340
Attack
201
Defense
132
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,819 - 1,902.

Chien-Pao weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Chien-Pao is weak to fighting2.56xrock1.6xbug1.6xsteel1.6xfire1.6xfairy1.6x

  • Double weak (1)
  • Weak (5)
  • Neutral (8)
  • Resists (4)

It resists psychic0.39xghost0.625xice0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Chien-Pao counters

One trainer with counters this good beats Chien-Pao alone. Difficulty rating 0.37 with the best counter, 1:05 to win.

Trainers1soloable
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7031:050.372.4360.8%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,8481:100.402.7336.8%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3371:160.432.7307.3%
4GalladepsychicfightingfightingLow KickfightingSacred Sword3,0931:170.443.4303.9%
5MachampfightingfightingCounterfightingDynamic Punch3,0561:210.463.1288.1%
6HariyamafightingfightingForce PalmfightingDynamic Punch2,8291:260.493.2274.0%
7EmboarfirefightingfightingLow KickfightingFocus Blast2,9821:330.532.8253.0%
8PassimianfightingfightingCounterfightingSuperpower3,0331:310.523.3257.9%
9HeracrossbugfightingfightingCounterfightingUpper Hand3,1011:330.533.4253.1%
10BewearnormalfightingfightingLow KickfightingSuperpower3,1171:330.533.3251.2%
11Sirfetch'dfightingfightingCounterfightingClose Combat2,9851:320.524.0255.0%
12Hisuian SamurottwaterdarkbugFury CutterfightingSacred Sword2,8021:370.553.1241.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Chien-Pao.

Estimator is how many trainers of this strength the fight needs. Power is the share of Chien-Pao's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1icePowder Snow+iceBlizzardhardest1:170.443.3100%
2darkSnarl+iceBlizzard1:170.443.5100%
3icePowder Snow+darkDark Pulse1:150.432.0100%
4icePowder Snow+iceAvalanche1:150.432.7100%
5darkSnarl+darkDark Pulse1:150.432.1100%
6darkSnarl+iceAvalanche1:150.422.8100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Chien-Pao throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
darkSnarlSTAB11+131.0s0.75s
icePowder SnowSTAB6+151.0s0.85s

Charged moves

MovePowerEnergyDurationHits at
iceBlizzardSTAB130-1003.0s1.40s
iceAvalancheSTAB85-502.5s1.50s
darkDark PulseSTAB80-503.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,8192,274
11/11/111,8362,295
12/12/121,8522,315
13/13/131,8692,336
14/14/141,8852,357
15/15/15hundo1,9022,378

Caught CP range 1,819 - 1,902, or 2,274 - 2,378 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Chien-Pao is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
261
Game Master
Base Defense
167
Game Master
Base Stamina
190
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((261 + 15) x 0.73)201Game Master base Attack, tier CPM
Defensefloor((167 + 15) x 0.73)132Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 190 unused3,600tier HP pool
Lobby CPfloor((261 + 15) x sqrt(167 + 15) x sqrt(3,600) / 10) β€” no CPM term22,340Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Chien-Pao's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.