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Buneary counters

#0427
normalElite
Lobby CP
22,463
Attack
142
Defense
118
HP
20,000
Raid timer
5 min
300s

Caught CP range 669 - 719.

Buneary weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Buneary is weak to fighting1.6x

  • Weak (1)
  • Neutral (16)
  • Resists (1)

It resists ghost0.39xβ€” bringing one of those is throwing damage away.

Best Buneary counters

Beating Buneary should take 2 trainers with Pokemon of this strength. Difficulty rating 1.85 with the best counter, 8:29 to win.

Trainers2duo
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7038:291.856.059.7%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,8488:581.956.056.5%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3379:592.176.050.8%
4GalladepsychicfightingfightingLow KickfightingSacred Sword3,09310:172.236.049.3%
5Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,89710:382.316.047.7%
6MachampfightingfightingCounterfightingDynamic Punch3,05610:572.386.046.3%
7HariyamafightingfightingForce PalmfightingDynamic Punch2,82911:122.446.045.2%
8HawluchafightingflyingfightingLow KickfightingFlying Press2,41011:162.456.045.0%
9EmboarfirefightingfightingLow KickfightingFocus Blast2,98211:372.525.543.6%
10BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,62810:592.396.046.1%
11AnnihilapefightingghostfightingCounterfightingClose Combat3,26812:202.683.941.1%
12Sirfetch'dfightingfightingCounterfightingClose Combat2,98511:522.586.042.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Buneary.

Estimator is how many trainers of this strength the fight needs. Power is the share of Buneary's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 4 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalQuick Attack+normalSwifthardest9:542.156.094%
2normalQuick Attack+fireFire Punch9:542.156.093%
3normalPound+normalSwift9:532.156.0100%
4normalPound+fireFire Punch9:522.156.093%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Buneary throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalPoundSTAB6+50.5s0.24s
normalQuick AttackSTAB10+131.0s0.45s

Charged moves

MovePowerEnergyDurationHits at
normalSwiftSTAB65-503.0s2.20s
fireFire Punch50-332.0s1.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor669836
11/11/11679848
12/12/12689861
13/13/13699873
14/14/14709886
15/15/15hundo719899

Caught CP range 669 - 719, or 836 - 899 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Buneary is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
130
Game Master
Base Defense
105
Game Master
Base Stamina
146
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((130 + 15) x 0.985)142Game Master base Attack, tier CPM
Defensefloor((105 + 15) x 0.985)118Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 146 unused20,000tier HP pool
Lobby CPfloor((130 + 15) x sqrt(105 + 15) x sqrt(20,000) / 10) β€” no CPM term22,463Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Buneary's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.