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Audino counters

#0531
normalTier 5
Lobby CP
21,078
Attack
101
Defense
140
HP
15,000
Raid timer
5 min
300s

Caught CP range 901 - 961.

Audino weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Audino is weak to fighting1.6x

  • Weak (1)
  • Neutral (16)
  • Resists (1)

It resists ghost0.39xβ€” bringing one of those is throwing damage away.

Best Audino counters

Beating Audino should take 2 trainers with Pokemon of this strength. Difficulty rating 1.61 with the best counter, 7:26 to win.

Trainers2duo
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7037:261.615.868.2%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,8488:081.775.962.3%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3379:001.965.856.3%
4GalladepsychicfightingfightingLow KickfightingSacred Sword3,0939:312.076.053.2%
5Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,8979:422.115.952.2%
6MachampfightingfightingCounterfightingDynamic Punch3,0569:462.126.051.9%
7HariyamafightingfightingForce PalmfightingDynamic Punch2,82910:002.175.950.6%
8BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,6289:482.136.051.7%
9HawluchafightingflyingfightingLow KickfightingFlying Press2,41010:052.196.050.3%
10AnnihilapefightingghostfightingCounterfightingClose Combat3,26810:582.384.346.2%
11Sirfetch'dfightingfightingCounterfightingClose Combat2,98510:292.286.048.4%
12EmboarfirefightingfightingLow KickfightingFocus Blast2,98210:482.355.846.9%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Audino.

Estimator is how many trainers of this strength the fight needs. Power is the share of Audino's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicZen Headbutt+normalHyper Beamhardest9:051.976.0100%
2normalPound+normalHyper Beam9:031.976.099%
3electricCharge Beam+normalHyper Beam9:021.966.096%
4psychicZen Headbutt+fairyDazzling Gleam9:011.966.096%
5normalPound+fairyDazzling Gleam9:001.966.096%
6electricCharge Beam+fairyDazzling Gleam8:591.956.096%
7normalPound+fairyDisarming Voice8:521.936.0100%
8psychicZen Headbutt+fairyDisarming Voice8:511.926.0100%
9electricCharge Beam+fairyDisarming Voice8:501.925.9100%
10psychicZen Headbutt+normalBody Slam8:481.915.8100%
11electricCharge Beam+normalBody Slam8:461.915.3100%
12normalPound+normalBody Slam8:451.905.6100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Audino throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalPoundSTAB6+50.5s0.24s
psychicZen Headbutt11+91.0s0.75s
electricCharge Beam7+141.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
normalHyper BeamSTAB150-1004.0s3.50s
normalBody SlamSTAB50-332.0s1.30s
fairyDazzling Gleam100-503.5s2.10s
fairyDisarming Voice70-334.0s3.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor9011,127
11/11/119131,141
12/12/129251,156
13/13/139371,171
14/14/149491,186
15/15/15hundo9611,201

Caught CP range 901 - 961, or 1,127 - 1,201 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Audino is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
114
Game Master
Base Defense
163
Game Master
Base Stamina
230
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((114 + 15) x 0.79)101Game Master base Attack, tier CPM
Defensefloor((163 + 15) x 0.79)140Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 230 unused15,000tier HP pool
Lobby CPfloor((114 + 15) x sqrt(163 + 15) x sqrt(15,000) / 10) β€” no CPM term21,078Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Audino's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.