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Arcanine counters

#0059
fireElite
Lobby CP
46,043
Attack
238
Defense
178
HP
20,000
Raid timer
5 min
300s

Caught CP range 1,652 - 1,731.

Arcanine weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Arcanine is weak to ground1.6xrock1.6xwater1.6x

  • Weak (3)
  • Neutral (9)
  • Resists (6)

It resists bug0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Arcanine counters

Beating Arcanine should take 4 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 3.51 with the best counter, 16:09 to win.

Trainers4small group
#AttackerMoveset
1Rhyperiorgroundrockjoint top pickrockSmack DownrockRock Wrecker3,73316:093.515.831.4%
2Quaquavalwaterfightingjoint top pickwaterWater GunwaterHydro Cannon3,01815:343.386.032.5%
3Garchompdragongroundjoint top pickgroundMud ShotgroundEarth Power3,96216:283.585.530.8%
4TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,12816:223.566.031.0%
5GigalithrocknormalLock-OnrockMeteor Beam3,22816:153.536.031.2%
6InteleonwaterwaterWater GunwaterHydro Cannon2,96415:403.406.032.4%
7PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,20016:183.546.031.1%
8GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,65416:093.515.931.4%
9RampardosrockrockSmack DownrockRock Slide3,29816:093.516.031.4%
10SwampertwatergroundwaterWater GunwaterHydro Cannon2,97417:103.736.029.5%
11KinglerwaterwaterBubblewaterCrabhammer2,82916:503.666.030.1%
12ClawitzerwaterwaterWater GunwaterCrabhammer2,76317:123.746.029.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Arcanine.

Estimator is how many trainers of this strength the fight needs. Power is the share of Arcanine's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 18 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1electricThunder Fang+groundScorching Sandshardest17:013.706.0100%
2fireFire Fang+groundScorching Sands16:543.676.0100%
3darkSnarl+groundScorching Sands16:523.676.0100%
4fireFire Fang+electricWild Charge16:333.605.6100%
5darkSnarl+electricWild Charge16:323.595.7100%
6electricThunder Fang+electricWild Charge16:263.575.3100%
7electricThunder Fang+fireFire Blast16:093.516.0100%
8darkSnarl+fireFire Blast16:043.496.0100%
9fireFire Fang+fireFire Blast16:043.496.094%
10darkSnarl+darkCrunch15:443.426.097%
11fireFire Fang+darkCrunch15:413.416.0100%
12electricThunder Fang+darkCrunch15:413.416.090%
13electricThunder Fang+fireFlamethrower15:403.416.097%
14darkSnarl+fireFlamethrower15:383.406.099%
15fireFire Fang+fireFlamethrower15:373.396.0100%
16darkSnarl+psychicPsychic Fangs15:323.386.0100%
17electricThunder Fang+psychicPsychic Fangs15:313.375.5100%
18fireFire Fang+psychicPsychic Fangs15:293.365.9100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Arcanine throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireFire FangSTAB13+91.0s0.74s
darkSnarl11+131.0s0.75s
electricThunder Fang10+131.0s0.20s

Charged moves

MovePowerEnergyDurationHits at
fireFire BlastSTAB140-1004.0s2.90s
fireFlamethrowerSTAB65-502.0s1.30s
electricWild Charge90-502.5s1.60s
groundScorching Sands90-503.0s1.40s
psychicPsychic Fangs25-331.0s0.20s
darkCrunch65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6522,066
11/11/111,6682,085
12/12/121,6842,105
13/13/131,6992,124
14/14/141,7152,144
15/15/15hundo1,7312,164

Caught CP range 1,652 - 1,731, or 2,066 - 2,164 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Arcanine is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
227
Game Master
Base Defense
166
Game Master
Base Stamina
207
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((227 + 15) x 0.985)238Game Master base Attack, tier CPM
Defensefloor((166 + 15) x 0.985)178Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 207 unused20,000tier HP pool
Lobby CPfloor((227 + 15) x sqrt(166 + 15) x sqrt(20,000) / 10) β€” no CPM term46,043Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Arcanine's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.