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Shadow Arcanine counters

#0059
fireShadow Tier 1
Lobby CP
7,974
Attack
144
Defense
108
HP
600
Raid timer
3 min
180s

Caught CP range 1,591 - 1,731.

Arcanine weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Arcanine is weak to ground1.6xrock1.6xwater1.6x

  • Weak (3)
  • Neutral (9)
  • Resists (6)

It resists bug0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Arcanine counters

One trainer with counters this good beats Arcanine alone. Difficulty rating 0.15 with the best counter, 0:27 to win.

Trainers1soloable
#AttackerMoveset
1Gigalithrockjoint top picknormalLock-OnrockMeteor Beam3,2280:270.150.11598.1%
2GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2730:270.150.31633.9%
3InteleonwaterwaterWater GunwaterHydro Cannon2,9640:260.150.51673.3%
4RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7330:300.170.11454.1%
5GarchompdragongroundgroundMud ShotgroundEarth Power3,9620:310.170.01418.7%
6GreninjawaterdarkwaterBubblewaterHydro Cannon2,6540:290.160.41528.8%
7RampardosrockrockSmack DownrockRock Slide3,2980:280.160.61559.7%
8SwampertwatergroundwaterWater GunwaterHydro Cannon2,9740:300.170.11443.9%
9KinglerwaterwaterBubblewaterCrabhammer2,8290:280.160.51535.2%
10QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0180:290.160.51498.3%
11TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1280:300.170.21439.7%
12PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2000:310.170.31425.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Arcanine.

Estimator is how many trainers of this strength the fight needs. Power is the share of Arcanine's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 18 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fireFire Fang+groundScorching Sandshardest0:300.170.8100%
2darkSnarl+groundScorching Sands0:300.170.7100%
3electricThunder Fang+groundScorching Sands0:290.160.8100%
4electricThunder Fang+electricWild Charge0:290.160.6100%
5darkSnarl+electricWild Charge0:290.160.5100%
6fireFire Fang+fireFire Blast0:290.160.2100%
7darkSnarl+fireFire Blast0:290.160.2100%
8fireFire Fang+electricWild Charge0:280.160.5100%
9fireFire Fang+darkCrunch0:280.160.1100%
10darkSnarl+darkCrunch0:280.160.1100%
11electricThunder Fang+fireFlamethrower0:280.160.2100%
12electricThunder Fang+fireFire Blast0:280.160.2100%
13fireFire Fang+psychicPsychic Fangs0:280.160.0100%
14darkSnarl+fireFlamethrower0:280.160.1100%
15darkSnarl+psychicPsychic Fangs0:280.160.0100%
16electricThunder Fang+darkCrunch0:280.150.1100%
17fireFire Fang+fireFlamethrower0:280.150.1100%
18electricThunder Fang+psychicPsychic Fangs0:280.150.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Arcanine throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireFire FangSTAB13+91.0s0.74s
darkSnarl11+131.0s0.75s
electricThunder Fang10+131.0s0.20s

Charged moves

MovePowerEnergyDurationHits at
fireFire BlastSTAB140-1004.0s2.90s
fireFlamethrowerSTAB65-502.0s1.30s
electricWild Charge90-502.5s1.60s
groundScorching Sands90-503.0s1.40s
psychicPsychic Fangs25-331.0s0.20s
darkCrunch65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,5911,989
7/7/71,6062,008
8/8/81,6222,027
9/9/91,6372,047
10/10/101,6522,066
11/11/111,6682,085
12/12/121,6842,105
13/13/131,6992,124
14/14/141,7152,144
15/15/15hundo1,7312,164

Caught CP range 1,591 - 1,731, or 1,989 - 2,164 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,591, not at the 1,652 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 61 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Arcanine is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
227
Game Master
Base Defense
166
Game Master
Base Stamina
207
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((227 + 15) x 0.5974)144Game Master base Attack, tier CPM
Defensefloor((166 + 15) x 0.5974)108Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 207 unused600tier HP pool
Lobby CPfloor((227 + 15) x sqrt(166 + 15) x sqrt(600) / 10) β€” no CPM term7,974Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Arcanine's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.