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Shadow Aggron counters

#0306
steelrockShadow Tier 5
Lobby CP
43,023
Attack
174
Defense
223
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,575 - 1,714.

Aggron weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Aggron is weak to fighting2.56xground2.56xwater1.6x

  • Double weak (2)
  • Weak (1)
  • Neutral (6)
  • Resists (8)
  • Double resists (1)

It resists poison0.24xnormal0.39xflying0.39xrock0.625xbug0.625xpsychic0.625xice0.625xdragon0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Aggron counters

Beating Aggron should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.83 with the best counter, 13:23 to win.

Trainers3small group
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,70313:232.836.039.9%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,84814:183.036.037.3%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,33715:263.276.034.6%
4GarchompdragongroundgroundMud ShotgroundEarth Power3,96216:383.525.832.1%
5ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,24416:403.536.032.0%
6GalladepsychicfightingfightingLow KickfightingSacred Sword3,09316:333.506.032.2%
7MachampfightingfightingCounterfightingDynamic Punch3,05617:003.606.031.4%
8RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,73317:403.745.930.2%
9HariyamafightingfightingCounterfightingDynamic Punch2,82917:463.766.030.0%
10Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,89717:563.806.029.7%
11BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,62817:213.676.030.7%
12HawluchafightingflyingfightingLow KickfightingFlying Press2,41017:273.696.030.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Aggron.

Estimator is how many trainers of this strength the fight needs. Power is the share of Aggron's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 24 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1dragonDragon Tail+rockMeteor Beamhardest16:003.396.0100%
2steelIron Tail+rockMeteor Beam15:573.386.0100%
3rockSmack Down+rockMeteor Beam15:513.356.0100%
4steelMetal Sound+electricThunder15:373.315.5100%
5steelIron Tail+steelHeavy Slam15:373.306.0100%
6steelMetal Sound+steelHeavy Slam15:363.306.0100%
7dragonDragon Tail+steelHeavy Slam15:363.306.0100%
8steelIron Tail+electricThunder15:343.305.8100%
9rockSmack Down+steelHeavy Slam15:343.306.0100%
10dragonDragon Tail+electricThunder15:323.296.0100%
11steelMetal Sound+rockMeteor Beam15:313.286.0100%
12steelIron Tail+fightingBrick Break15:293.286.0100%
13dragonDragon Tail+fightingBrick Break15:293.286.0100%
14rockSmack Down+electricThunder15:283.275.7100%
15steelMetal Sound+rockStone Edge15:273.276.0100%
16dragonDragon Tail+rockStone Edge15:273.276.0100%
17steelIron Tail+rockStone Edge15:253.266.0100%
18rockSmack Down+rockStone Edge15:243.266.0100%
19steelMetal Sound+fightingBrick Break15:203.256.0100%
20rockSmack Down+fightingBrick Break15:203.256.0100%
21rockSmack Down+rockRock Tomb15:103.215.994%
22steelIron Tail+rockRock Tomb15:093.216.0100%
23dragonDragon Tail+rockRock Tomb15:093.216.0100%
24steelMetal Sound+rockRock Tomb15:063.205.990%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Aggron throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
steelIron TailSTAB14+61.0s0.75s
rockSmack DownSTAB13+71.0s0.60s
dragonDragon Tail14+81.0s0.75s
steelMetal SoundSTAB4+60.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
rockMeteor BeamSTAB140-1002.0s1.10s
rockStone EdgeSTAB105-1002.5s0.90s
steelHeavy SlamSTAB70-502.0s1.40s
electricThunder100-1002.5s1.30s
fightingBrick Break40-331.5s0.70s
rockRock TombSTAB65-503.0s2.05s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,5751,969
7/7/71,5901,988
8/8/81,6052,007
9/9/91,6202,026
10/10/101,6362,045
11/11/111,6512,064
12/12/121,6672,084
13/13/131,6822,103
14/14/141,6982,123
15/15/15hundo1,7142,143

Caught CP range 1,575 - 1,714, or 1,969 - 2,143 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,575, not at the 1,636 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 61 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Aggron is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
198
Game Master
Base Defense
257
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((198 + 15) x 0.82)174Game Master base Attack, tier CPM
Defensefloor((257 + 15) x 0.82)223Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 172 unused15,000tier HP pool
Lobby CPfloor((198 + 15) x sqrt(257 + 15) x sqrt(15,000) / 10) β€” no CPM term43,023Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Aggron's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.