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Aggron counters

#0306
steelrockTier 3
Lobby CP
21,077
Attack
155
Defense
198
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,636 - 1,714.

Aggron weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Aggron is weak to fighting2.56xground2.56xwater1.6x

  • Double weak (2)
  • Weak (1)
  • Neutral (6)
  • Resists (8)
  • Double resists (1)

It resists poison0.24xnormal0.39xflying0.39xrock0.625xbug0.625xpsychic0.625xice0.625xdragon0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Aggron counters

One trainer with counters this good beats Aggron alone. Difficulty rating 0.53 with the best counter, 1:33 to win.

Trainers1soloable
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7031:330.532.4253.5%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,8481:410.573.3232.6%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3371:520.642.5209.9%
4ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,2441:570.672.1200.4%
5GalladepsychicfightingfightingLow KickfightingSacred Sword3,0931:550.662.9203.3%
6GarchompdragongroundgroundMud ShotgroundEarth Power3,9622:030.702.1191.5%
7MachampfightingfightingKarate ChopfightingDynamic Punch3,0562:010.693.1194.7%
8BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,6281:570.674.0200.4%
9RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,7332:080.732.6184.1%
10HariyamafightingfightingForce PalmfightingDynamic Punch2,8292:050.713.0187.9%
11Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,8972:070.722.8185.0%
12MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3282:030.704.0190.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Aggron.

Estimator is how many trainers of this strength the fight needs. Power is the share of Aggron's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 24 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1steelMetal Sound+rockMeteor Beamhardest1:510.633.0100%
2steelIron Tail+electricThunder1:510.632.8100%
3steelIron Tail+fightingBrick Break1:510.632.6100%
4steelMetal Sound+rockStone Edge1:510.632.4100%
5rockSmack Down+electricThunder1:510.632.5100%
6dragonDragon Tail+electricThunder1:500.632.7100%
7dragonDragon Tail+rockStone Edge1:500.632.7100%
8dragonDragon Tail+fightingBrick Break1:500.632.5100%
9steelIron Tail+rockMeteor Beam1:500.633.2100%
10steelMetal Sound+electricThunder1:500.632.4100%
11steelMetal Sound+steelHeavy Slam1:500.632.9100%
12rockSmack Down+fightingBrick Break1:500.632.4100%
13dragonDragon Tail+steelHeavy Slam1:500.633.2100%
14steelMetal Sound+fightingBrick Break1:500.632.3100%
15rockSmack Down+steelHeavy Slam1:500.633.0100%
16rockSmack Down+rockStone Edge1:500.632.4100%
17steelIron Tail+rockStone Edge1:500.632.7100%
18rockSmack Down+rockMeteor Beam1:500.633.0100%
19dragonDragon Tail+rockMeteor Beam1:500.633.2100%
20steelIron Tail+rockRock Tomb1:500.622.0100%
21steelMetal Sound+rockRock Tomb1:500.621.7100%
22steelIron Tail+steelHeavy Slam1:500.623.2100%
23dragonDragon Tail+rockRock Tomb1:490.621.9100%
24rockSmack Down+rockRock Tomb1:490.621.8100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Aggron throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
steelIron TailSTAB14+61.0s0.75s
rockSmack DownSTAB13+71.0s0.60s
dragonDragon Tail14+81.0s0.75s
steelMetal SoundSTAB4+60.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
rockMeteor BeamSTAB140-1002.0s1.10s
rockStone EdgeSTAB105-1002.5s0.90s
steelHeavy SlamSTAB70-502.0s1.40s
electricThunder100-1002.5s1.30s
fightingBrick Break40-331.5s0.70s
rockRock TombSTAB65-503.0s2.05s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6362,045
11/11/111,6512,064
12/12/121,6672,084
13/13/131,6822,103
14/14/141,6982,123
15/15/15hundo1,7142,143

Caught CP range 1,636 - 1,714, or 2,045 - 2,143 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Aggron is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
198
Game Master
Base Defense
257
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((198 + 15) x 0.73)155Game Master base Attack, tier CPM
Defensefloor((257 + 15) x 0.73)198Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 172 unused3,600tier HP pool
Lobby CPfloor((198 + 15) x sqrt(257 + 15) x sqrt(3,600) / 10) β€” no CPM term21,077Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Aggron's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.