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Mega planner

Which Mega should someone bring for the group?

A Mega does two jobs at once: it fights, and its aura multiplies every ally's damage by 1.3 on a move matching one of its own types and 1.1 on everything else. So the figure to rank on is the whole lobby's damage, not the Mega's. Both halves below are measured with the raid simulator, not assumed.

Someone should bring Mega Mewtwo Y

A lobby of Mega Mewtwo Y plus five Mewtwo does 322 damage per second, +35.7% more than six Mewtwo with no Mega at all. Its aura alone adds +27.8% to each ally, and the Mega itself does 75.3% more damage than the counter it replaces. It is also the hardest-hitting Mega here, so there is no trade-off to think about.
Machamp · Tier 3
fighting
Weak to
flyingpsychicfairy
Reference counter
Mewtwo
Its DPS unboosted
39.5
Baseline lobby DPS
237

Ranked by what the whole lobby does

Scroll sideways for the Mega's own numbers.

Megas ranked by lobby damage per second against Machamp
#MegaTypesLobby DPSvs no MegaAura on alliesIts own DPSIts solo timeAura lands at
1
Mega Mewtwo Y
Psycho Cut + Future Sight+
psychic
322+35.7%+27.8%69.30:531.3x on Psystrike
2
Mega Mewtwo X
Psycho Cut + Psystrike
psychicfighting
306+28.9%+27.8%53.21:091.3x on Psystrike
3
Mega Alakazam
Confusion + Psychic
psychic
293+23.6%+27.8%40.61:291.3x on Psystrike
4
Mega Delphox
Zen Headbutt + Psychic
firepsychic
292+23.1%+27.8%39.51:341.3x on Psystrike
5
Mega Malamar
Psycho Cut + Psybeam+
darkpsychic
291+22.9%+27.8%39.01:361.3x on Psystrike
6
Mega Latios
Zen Headbutt + Psychic
dragonpsychic
291+22.7%+27.8%38.51:351.3x on Psystrike
7
Mega Gallade
Confusion + Psychic
psychicfighting
291+22.6%+27.8%38.31:351.3x on Psystrike
8
Mega Gardevoir
Charm + Psychic
psychicfairy
290+22.2%+27.8%37.41:371.3x on Psystrike
9
Mega Metagross
Zen Headbutt + Psychic
steelpsychic
287+21.1%+27.8%34.71:451.3x on Psystrike
10
Mega Latias
Zen Headbutt + Psychic
dragonpsychic
286+20.5%+27.8%33.21:501.3x on Psystrike
11
Mega Starmie
Psywave + Psychic
waterpsychic
286+20.5%+27.8%33.21:511.3x on Psystrike
12
Mega Slowbro
Confusion + Psychic
waterpsychic
280+18.3%+27.8%28.12:091.3x on Psystrike
13
Mega Medicham
Psycho Cut + Psychic
fightingpsychic
278+17.1%+27.8%25.12:271.3x on Psystrike
14
Mega Rayquaza
Air Slash + Dragon Ascent
dragonflying
270+13.9%+9.6%53.51:111.1x on everything
15
Mega Staraptor
Wing Attack + Brave Bird+
fightingflying
260+9.7%+9.6%43.51:231.1x on everything

How this is worked out

The reference counter is Machamp's best non-Mega attacker from the usual ranking (Mewtwo with Psycho Cut + Psystrike). Each Mega gets its own best moveset from the same deterministic pass rankAttackers uses, then a 6-run Monte Carlo for its own DPS; the aura is measured by re-simulating the reference counter with activeMegaTypes set to that Mega's types — the same control /raids exposes as "Mega aura in the lobby", and cached per distinct type set so 61 Megas cost about twenty measurements. Lobby DPS is then the Mega plus five boosted allies. Two things it deliberately does not model: the Mega's own damage is not boosted by its own aura (Megas do not boost themselves, and the engine enforces that), and a party of six is assumed rather than the mixed lobby a real raid has — so read the percentages as a ranking, not as a promise about your particular group.

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