Raid catch IV checker
I just caught this — is it worth keeping?
Raid catches are level 20 (25 when the boss's type is weather boosted) with every IV at least 10.
82.2% at best, 80.0% at worst
Mewtwo
Base 300 attack / 182 defense / 214 stamina · caught at level 20
- Spreads that fit
- 5 of 216
- Best possible
- 82.2%
- CP range at this level
- 2294–2387
- HP range
- 133–136
Possible IV spreads
Scroll sideways for stat product and the level 40 / 50 CP.
| Attack | Defense | Stamina | IV % | Stars | HP | Stat product (L40) | CP at 40 | CP at 50 |
|---|---|---|---|---|---|---|---|---|
| 12 | 10 | 15 | 82.2% | 136 | 6,735k | 4,086 | 4,619 | |
| 11 | 12 | 14 | 82.2% | 136 | 6,783k | 4,085 | 4,618 | |
| 10 | 15 | 12 | 82.2% | 135 | 6,789k | 4,085 | 4,618 | |
| 14best attack | 10 | 12 | 80.0% | 135 | 6,702k | 4,085 | 4,618 | |
| 13 | 13 | 10 | 80.0% | 133 | 6,747k | 4,085 | 4,619 |
What to do with it
- Attack is somewhere between 10 and 14. Type the HP in above and the list usually collapses to one or two rows.
- Powered to level 40 it would be CP 4,086 — price that power-up and see what it buys.
- Check its movesets before you TM anything, and compare it with its Shadow and Mega forms.
How this is worked out
Every one of the 216 spreads this catch source allows is run through calcCp and effectiveStats in src/engine/stats.ts at level 20, and the ones whose CP (and HP, when you give it) match are listed. There is no estimation and no search heuristic — the whole space is 216 rows, so the answer is exact. Stat product is attack x defense x HP at level 40; the star bands are the in-game appraisal thresholds by IV total out of 45 — one star to 48.9%, two from 51.1%, three from 66.7%, four from 82.2%.