Dodge comparison
Is dodging worth the damage it costs me?
Against Mewtwo: never dodge
- Dodge reduction
- 75%
- Dodge animation
- 500 ms
- Reaction window
- 200 ms
- Counters swept
- 18
Never dodge
Tap through everything. Most damage, most faints.
- Mean time
- 10:23
- Mean faints
- 5.94
- vs no dodge
- 0.0%
- Best for
- 18 counters
Fastest single counter: Necrozma (Dawn Wings) at 7:40.
Dodge charged moves
Dodge only the boss's charged attack — the hit that actually kills you.
- Mean time
- 13:43
- Mean faints
- 4.31
- vs no dodge
- -32.0%
- Best for
- 0 counters
Fastest single counter: Necrozma (Dawn Wings) at 9:41.
Dodge everything
Dodge every incoming move. Safest, slowest.
- Mean time
- 15:35
- Mean faints
- 3.81
- vs no dodge
- -50.1%
- Best for
- 0 counters
Fastest single counter: Necrozma (Dawn Wings) at 11:30.
Per counter
Scroll sideways for the faint counts.
| Counter | Moveset | Never dodge | Dodge charged moves | Dodge everything | Faints, no dodge | Faints, dodge all | Best for this one |
|---|---|---|---|---|---|---|---|
| Psycho Cut + Moongeist Beam | 460s | 581s | 690s | 5.8 | 2.9 | Never dodge | |
| Shadow Claw + Shadow Ball | 597s | 831s | 948s | 5.8 | 2.9 | Never dodge | |
| Snarl + Foul Play | 599s | 753s | 845s | 6.0 | 3.9 | Never dodge | |
| Astonish + Shadow Ball | 601s | 710s | 757s | 6.0 | 5.6 | Never dodge | |
| Bite + Brutal Swing | 622s | 869s | 997s | 6.0 | 3.3 | Never dodge | |
| Shadow Claw + Shadow Force | 624s | 894s | 1079s | 6.0 | 2.9 | Never dodge | |
| Shadow Claw + Freeze Shock | 625s | 893s | 1091s | 6.0 | 3.4 | Never dodge | |
| Poison Jab + Dynamax Cannon | 627s | 843s | 972s | 6.0 | 3.8 | Never dodge | |
| Shadow Claw + Sunsteel Strike | 627s | 877s | 1026s | 5.9 | 2.9 | Never dodge | |
| Hex + Shadow Ball | 631s | 805s | 862s | 6.0 | 4.0 | Never dodge | |
| Hex + Shadow Ball | 631s | 769s | 840s | 6.0 | 5.3 | Never dodge | |
| Bite + Brutal Swing | 642s | 877s | 1019s | 5.9 | 2.9 | Never dodge | |
| Metal Claw + Behemoth Blade | 643s | 874s | 1025s | 6.0 | 3.5 | Never dodge | |
| Astonish + Shadow Ball | 644s | 799s | 848s | 6.0 | 5.1 | Never dodge | |
| Metal Claw + Behemoth Bash | 654s | 952s | 1133s | 6.0 | 3.1 | Never dodge | |
| Astonish + Shadow Ball | 655s | 821s | 882s | 5.8 | 3.9 | Never dodge | |
| Astonish + Shadow Ball | 662s | 815s | 876s | 6.0 | 4.5 | Never dodge | |
| Bug Bite + Bug Buzz | 673s | 852s | 939s | 6.0 | 5.0 | Never dodge |
How this is worked out
The pool is Mewtwo's top 18 counters ranked with dodging off, then each one is re-simulated with dodge: "none" | "charged" | "all" through the shipped raid simulator — the dodge is a real event on the battle clock, with the 500 ms animation, the 200 ms reaction delay and the 75% reduction all taken from the Game Master's battle settings. Faints are counted inside one raid timer, the like-for-like figure with pokebattler.com's effectiveDeaths. One caveat worth stating: the simulator dodges perfectly, and a human does not, so treat "dodge everything" as an upper bound on what dodging can buy you. The counters page has the same control if you want the full ranked list under one strategy.