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PoGoBud

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 3 to be safe — 3 if everyone is prepared

At level 40, a party of Zeraora's top six counters needs 2.12 trainers (round up: 3), and a mixed lobby of ranks 13-24 needs 2.66 (round up: 3). The raid timer is 300 seconds and one prepared trainer alone would take 9:47. No level in this range makes it soloable with a prepared party. A duo works from level 50.
Zeraora · Tier 5
electric
Weak to
ground
Boss CP
45,311
Boss HP
15,000
Raid timer
300s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Zeraora at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 203(2.76)4(3.00)4(3.89)13:505.8
Level 253(2.27)3(2.59)4(3.30)11:545.6
Level 303(2.08)3(2.31)3(2.96)10:375.4
Level 352(1.99)3(2.21)3(2.84)10:105.3
Level 402(1.84)3(2.12)3(2.66)9:475.2
Level 452(1.78)3(2.06)3(2.57)9:285.0
Level 502(1.75)2(1.99)3(2.50)9:094.9

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

2 trainers at level 40

  • Landorus (Therian)1.84

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

3 trainers at level 40

  • Landorus (Therian)1.84
  • Groudon2.03
  • Eternatus2.12
  • Garchomp2.21
  • Excadrill2.26
  • Landorus (Incarnate)2.29

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

3 trainers at level 40

  • Golurk2.52
  • Krookodile2.52
  • Keldeo2.59
  • Rhydon2.59
  • Ursaluna2.68
  • Donphan2.67

The party these numbers assume

1. Landorus (Therian)
Mud Shot + Sandsear Storm
2. Groudon
Mud Shot + Precipice Blades
3. Eternatus
Poison Jab + Dynamax Cannon
4. Garchomp
Mud Shot + Earth Power
5. Excadrill
Mud-Slap + Scorching Sands
6. Landorus (Incarnate)
Mud Shot + Earth Power

See the full ranked counter list for Zeraora · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.

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