Group size estimator
How many trainers do I need to invite?
Invite 2 to be safe — 2 if everyone is prepared
- Boss CP
- 16,325
- Boss HP
- 20,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 2(1.33) | 2(1.58) | 3(2.01) | 7:17 | 6.0 |
| Level 25 | 2(1.19) | 2(1.38) | 2(1.71) | 6:22 | 5.8 |
| Level 30 | 2(1.06) | 2(1.24) | 2(1.53) | 5:41 | 5.4 |
| Level 35 | 2(1.02) | 2(1.19) | 2(1.47) | 5:28 | 5.3 |
| Level 40 | 1(0.99) | 2(1.14) | 2(1.40) | 5:15 | 5.1 |
| Level 45 | 1(0.94) | 2(1.09) | 2(1.35) | 5:02 | 4.9 |
| Level 50 | 1(0.93) | 2(1.06) | 2(1.30) | 4:53 | 4.7 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
1 trainer at level 40
- Keldeo0.99
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
2 trainers at level 40
- Keldeo0.99
- Lucario1.07
- Terrakion1.13
- Blaziken1.19
- Kartana1.22
- Conkeldurr1.26
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
2 trainers at level 40
- Necrozma (Dusk Mane)1.36
- Gallade1.36
- Pheromosa1.35
- Zamazenta (Crowned Shield)1.38
- Mewtwo1.39
- Machamp1.39
The party these numbers assume
See the full ranked counter list for Yungoos · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.