Group size estimator
How many trainers do I need to invite?
Invite 5 to be safe — 4 if everyone is prepared
- Boss CP
- 38,917
- Boss HP
- 20,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 5(4.75) | 6(5.37) | 7(6.55) | 24:43 | 6.0 |
| Level 25 | 5(4.11) | 5(4.67) | 6(5.54) | 21:28 | 6.0 |
| Level 30 | 4(3.52) | 4(3.94) | 5(4.75) | 18:09 | 5.9 |
| Level 35 | 4(3.37) | 4(3.71) | 5(4.49) | 17:04 | 5.9 |
| Level 40 | 4(3.27) | 4(3.53) | 5(4.25) | 16:15 | 5.9 |
| Level 45 | 4(3.16) | 4(3.41) | 5(4.13) | 15:43 | 5.9 |
| Level 50 | 3(3.00) | 4(3.32) | 4(3.94) | 15:15 | 5.8 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
4 trainers at level 40
- Mewtwo3.27
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
4 trainers at level 40
- Mewtwo3.27
- Hoopa (Unbound)3.43
- Landorus (Therian)3.41
- Groudon3.61
- Necrozma (Dusk Mane)3.69
- Necrozma (Dawn Wings)3.77
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
5 trainers at level 40
- Zacian (Crowned Sword)4.06
- Latios4.11
- Landorus (Incarnate)4.09
- Kyurem (Black)4.13
- Mamoswine4.14
- Espeon4.23
The party these numbers assume
See the full ranked counter list for Weezing · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.