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PoGoBud
Raid Hour · YveltalNext · 23h 23m

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 1 to be safe — 1 if everyone is prepared

At level 40, a party of Alolan Vulpix's top six counters needs 0.08 trainers (round up: 1), and a mixed lobby of ranks 13-24 needs 0.11 (round up: 1). The raid timer is 180 seconds and one prepared trainer alone would take 0:15. A prepared solo becomes possible at level 20. A duo works from level 20.
Alolan Vulpix · Shadow Tier 1
ice
Weak to
fightingrocksteelfire
Boss CP
3,027
Boss HP
600
Raid timer
180s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Alolan Vulpix at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 201(0.13)1(0.11)1(0.16)0:210.0
Level 251(0.10)1(0.10)1(0.14)0:180.0
Level 301(0.08)1(0.09)1(0.13)0:170.0
Level 351(0.08)1(0.09)1(0.12)0:160.0
Level 401(0.07)1(0.08)1(0.11)0:150.0
Level 451(0.07)1(0.08)1(0.11)0:140.0
Level 501(0.07)1(0.08)1(0.11)0:140.0

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

1 trainer at level 40

  • Necrozma (Dusk Mane)0.07

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

1 trainer at level 40

  • Necrozma (Dusk Mane)0.07
  • Zacian (Crowned Sword)0.07
  • Zamazenta (Crowned Shield)0.08
  • Blacephalon0.09
  • Keldeo0.09
  • Lucario0.09

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

1 trainer at level 40

  • Conkeldurr0.11
  • Necrozma (Dawn Wings)0.11
  • Heatran0.11
  • Pheromosa0.11
  • Dialga0.11
  • Dialga (Origin)0.11

The party these numbers assume

1. Necrozma (Dusk Mane)
Metal Claw + Sunsteel Strike
2. Zacian (Crowned Sword)
Metal Claw + Behemoth Blade
3. Zamazenta (Crowned Shield)
Metal Claw + Behemoth Bash
4. Blacephalon
Incinerate + Mind Blown
5. Keldeo
Low Kick + Secret Sword
6. Lucario
Force Palm + Aura Sphere

See the full ranked counter list for Alolan Vulpix · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.